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Enabling Geometry-Based 3-D Tele-Immersion With Fast Mesh Compression and Linear Rateless Coding

机译:通过快速网格压缩和线性无数的编码使基于几何基于几何的3-D远程浸入

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摘要

3-D tele-immersion (3DTI) enables participants in remote locations to share, in real time, an activity. It offers users interactive and immersive experiences, but it challenges current media-streaming solutions. Work in the past has mainly focused on the efficient delivery of image-based 3-D videos and on realistic rendering and reconstruction of geometry-based 3-D objects. The contribution of this paper is a real-time streaming component for 3DTI with dynamic reconstructed geometry. This component includes both a novel fast compression method and a rateless packet protection scheme specifically designed towards the requirements imposed by real time transmission of live-reconstructed mesh geometry. Tests on a large dataset show an encoding speed-up up to ten times at comparable compression ratio and quality, when compared with the high-end MPEG-4 SC3DMC mesh encoders. The implemented rateless code ensures complete packet loss protection of the triangle mesh object and a delivery delay within interactive bounds. Contrary to most linear fountain codes, the designed codec enables real-time progressive decoding allowing partial decoding each time a packet is received. This approach is compared with transmission over TCP in packet loss rates and latencies, typical in managed WAN and MAN networks, and heavily outperforms it in terms of end-to-end delay. The streaming component has been integrated into a larger 3DTI environment that includes state of the art 3-D reconstruction and rendering modules. This resulted in a prototype that can capture, compress transmit, and render triangle mesh geometry in real-time in realistic internet conditions as shown in experiments. Compared with alternative methods, lower interactive end-to-end delay and frame rates over three times higher are achieved.
机译:3-D Tele-Immersion(3DTI)使参与者能够实时地分享活动。它为用户提供互动和沉浸体验,但它挑战了当前的媒体流解决方案。过去的工作主要集中在高效地交付基于图像的3-D视频以及基于几何的三维对象的现实渲染和重建。本文的贡献是具有动态重建几何的3DTI的实时流组件。该组件包括一种新颖的快速压缩方法和专门设计用于通过实时传输的实时重建网格几何形状所施加的要求的不多基分组保护方案。与高端MPEG-4 SC3DMC网格编码器相比,在大型数据集上的测试显示了相当压缩比和质量的相对压缩比和质量的编码速度。实现的无数代码可确保三角网格对象的完整丢包保护和交互式边界内的传送延迟。与大多数线性喷泉码相反,设计的编解码器使得实时逐行解码能够每次接收到分组时都允许部分解码。将这种方法与TCP的传输进行比较,在数据包丢失率和延迟中,典型的管理WAN和人网络中的典型方式,并在端到端延迟方面大力优于它。流传输组件已被集成到较大的3DTI环境中,该环境包括领域的3-D重建和呈现模块的状态。这导致了可以在实际互联网条件下实时捕获,压缩传输和渲染三角网格几何形状的原型,如实验所示。与替代方法相比,实现了较低的交互式端到端延迟和帧速率,比较高三倍。

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