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Towards a Switchable AR/VR Near-eye Display with Accommodation-Vergence and Eyeglass Prescription Support

机译:转向具有适应性和眼镜处方支持功能的可切换式AR / VR近眼显示器

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摘要

In this paper, we present our novel design for switchable ARNR near-eye displays which can help solve the vergence-accommodation-conflict issue. The principal idea is to time-multiplex virtual imagery and real-world imagery and use a tunable lens to adjust focus for the virtual display and the see-through scene separately. With this novel design, prescription eyeglasses for near- and far-sighted users become unnecessary. This is achieved by integrating the wearer's corrective optical prescription into the tunable lens for both virtual display and see-through environment. We built a prototype based on the design, comprised of micro-display, optical systems, a tunable lens, and active shutters. The experimental results confirm that the proposed near-eye display design can switch between AR and VR and can provide correct accommodation for both.
机译:在本文中,我们介绍了可切换的ARNR近眼显示器的新颖设计,该设计可以帮助解决聚散-容纳冲突问题。主要思想是对虚拟图像和真实世界图像进行时分复用,并使用可调镜头分别调整虚拟显示和透视场景的焦点。通过这种新颖的设计,近视和远视用户无需配镜眼镜。这是通过将佩戴者的矫正光学处方集成到用于虚拟显示和透视环境的可调镜片中来实现的。我们基于该设计构建了一个原型,该原型包括微型显示器,光学系统,可调镜头和主动快门。实验结果证实,所提出的近眼显示设计可以在AR和VR之间切换,并且可以为两者提供正确的适应性。

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