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Visual Guidance for a Spatial Discrepancy Problem of in Encountered-Type Haptic Display

机译:遇到型触觉显示中的空间差异问题的视觉指导

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In virtual environments, spatial discrepancies between visual and haptic scenes negatively impact user performance and experience. This paper shows how spatial discrepancies due to pose differences can occur in a haptic augmented virtuality system with an encountered-type haptic display. To mitigate this problem, we propose visual guidance, an algorithm that dynamically manipulates the visual scene to compensate for discrepancies. The effectiveness of this algorithm was verified in a pair of studies involving a button pressing task and spatial discrepancies between +/- 150 mm and +/- 40 degrees. Experimental results show that discrepant trials using the technique yield error rates and a number of speed peaks (representing the number of targeting movements) that are comparable to those attained in trials with zero spatial discrepancy. This result was also achieved without requiring a dedicated adaptation or training process, ensuring the algorithm can be used immediately by users. A pair of follow-up studies also indicates the algorithm has little impact on subjective ratings of simulator sickness, suggesting that sporadic use of the algorithm will not negatively affect user's experience of a virtual environment. We believe that the visual guidance algorithm presented in this paper can be used to create more useful and compelling experiences in various haptic training applications incorporating encountered-type haptic displays.
机译:在虚拟环境中,视觉和触觉场景之间的空间差异产生负面影响用户性能和体验。本文显示了在具有遇到型触觉显示屏的触觉增强虚拟性系统中可能出现由于姿势差异引起的空间差异。为了缓解此问题,我们提出了一种动态操纵视觉场景以补偿差异的算法。该算法的有效性在一对研究中验证了涉及按钮按下任务和+/- 150 mm和+/- 40度之间的空间差异的研究。实验结果表明,使用该技术的差异试验率误差率和许多速度峰(表示靶向运动的数量),其与具有零空间差异的试验中获得的那些相当。在不需要专用的适应或培训过程的情况下也实现了该结果,确保了算法可以立即由用户使用。一对后续研究还表明该算法对模拟器疾病的主观评级影响不大,这表明零星使用该算法不会对用户的虚拟环境产生负面影响。我们认为,本文呈现的视觉指导算法可用于在包含遇到型触觉显示器的各种触觉训练应用中创造更有用和引人注目的经历。

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