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Experience-dependent visual cue integration based on consistencies and discrepancies between visual and haptic percepts.

机译:基于视觉和触觉感知之间的一致性和差异的依赖于经验的视觉提示集成。

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摘要

The visual world contains numerous cues to the spatial parameters of scenes, providing the visual system with redundant information for constructing three-dimensional percepts. However, multiple cues also complicate spatial vision, as not all cues are equally informative in all circumstances. To resolve cue conflicts, the visual system may rely on spatial information garnered from other modalities that serve an arbitrative role. Using a novel visuo-haptic virtual reality environment that allows virtual objects to be viewed and grasped, we investigated two methodologies, cue integration and cue recalibration, and the role that experience with consistent or discrepant visual and haptic (touch) cues has on visual performance.; First, we studied the hypothesis that observers can use haptic percepts as a standard against which the relative reliabilities of visual cues can be judged, and that these reliabilities determine how observers combine visual depth information. Subjects trained under conditions where two visual cues to depth, motion and texture, were either consistent or inconsistent with haptic information learned to rely more on the visual cue that was consistent with the haptic cue. We also showed that subjects were able to successfully learn two cue combination strategies in parallel, applying each in its appropriate context.; Second, we studied the hypothesis that observers can recalibrate their visual percepts when visual and haptic cues are discordant and the haptic information is judged to be reliable. Using virtual scenes consisting of two fronto-parallel surfaces, subjects judged the distance between the two surfaces based on a visual stereo cue obtained when viewing the scene binocularly and a haptic cue obtained when grasping the surfaces. We manipulated the visual and haptic cues independently to be either consistent or inconsistent. Our findings suggest that when stereo and haptic cues are inconsistent, subjects recalibrate their interpretations of the visual stereo cue to resemble haptic percepts in a context-sensitive manner.; Together, these findings suggest that observers' visual and haptic percepts are tightly coupled in the sense that haptic percepts provide a metric against which visual percepts can be compared, and that cue integration or cue recalibration strategies are based on experience-dependent criteria.
机译:视觉世界包含对场景空间参数的众多提示,为视觉系统提供了构建三维感知的冗余信息。但是,多个提示也会使空间视觉复杂化,因为并非所有提示在所有情况下都具有同等的信息意义。为了解决提示冲突,视觉系统可能依赖于从其他充当仲裁角色的模式中获得的空间信息。我们使用一种新颖的视觉-触觉虚拟现实环境,可以查看和掌握虚拟对象,我们研究了两种方法,即提示集成和提示重新校准,以及一致或不一致的视觉和触觉(触摸)提示在视觉性能上的作用。;首先,我们研究了以下假设:观察者可以使用触觉感知作为判断视觉提示的相对可靠性的标准,并且这些可靠性决定了观察者如何结合视觉深度信息。在深度,运动和纹理这两个视觉提示与触觉信息一致或不一致的条件下训练的受试者学会了更多地依赖与触觉提示一致的视觉提示。我们还表明,受试者能够并行地成功学习两种提示组合策略,并在适当的上下文中应用每种策略。其次,我们研究了这样的假设:观察者可以在视觉和触觉提示不一致并且认为触觉信息可靠时重新校准他们的视觉感知。使用由两个正面平行的表面组成的虚拟场景,受试者根据双目观看场景时获得的视觉立体提示和抓握表面时获得的触觉提示来判断两个表面之间的距离。我们独立地操作视觉和触觉提示,以保持一致或不一致。我们的发现表明,当立体声和触觉提示不一致时,受试者会重新调整其对视觉立体提示的解释,以上下文相关的方式类似于触觉感知。总而言之,这些发现表明观察者的视觉和触觉感知紧密相关,因为触觉感知提供了可以比较视觉感知的指标,并且提示整合或提示重新校准策略基于经验相关的标准。

著录项

  • 作者

    Atkins, Joseph Edward.;

  • 作者单位

    The University of Rochester.;

  • 授予单位 The University of Rochester.;
  • 学科 Psychology Cognitive.; Computer Science.; Psychology Experimental.
  • 学位 Ph.D.
  • 年度 2003
  • 页码 111 p.
  • 总页数 111
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 心理学;自动化技术、计算机技术;心理学;
  • 关键词

  • 入库时间 2022-08-17 11:44:39

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