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A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing

机译:自主双人滑球赛车的实时游戏理论策划

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In this article, we propose an online 3-D planning algorithm for a drone to race competitively against a single adversary drone. The algorithm computes an approximation of the Nash equilibrium in the joint space of trajectories of the two drones at each time step, and proceeds in a receding horizon fashion. The algorithm uses a novel sensitivity term, within an iterative best response computational scheme, to approximate the amount by which the adversary will yield to the ego drone to avoid a collision. This leads to racing trajectories that are more competitive than without the sensitivity term. We prove that the fixed point of this sensitivity enhanced iterative best response satisfies the first-order optimality conditions of a Nash equilibrium. We present results of a simulation study of races with 2-D and 3-D race courses, showing that our game theoretic planner significantly outperforms amodel predictive control (MPC) racing algorithm. We also present results of multiple drone racing experiments on a 3-D track in which drones sense each others' relative position with onboard vision. The proposed game theoretic planner again outperforms the MPC opponent in these experiments where drones reach speeds up to 1.25m/s.
机译:在本文中,我们提出了一个在线3-D规划算法,以竞争地对抗单个对手无人机比赛。该算法在每次步骤中计算在两个无人机的轨迹的关节空间中的纳入平衡的近似,并以后退地平线方式进行。该算法在迭代最佳响应计算方案中使用新颖的灵敏度术语,以近似对手将屈服于自我无人机以避免碰撞的量。这导致赛车轨迹比没有灵敏度术语更有竞争力。我们证明,这种灵敏度的固定点增强了迭代最佳响应满足了纳什均衡的一级最优性条件。我们展示了与二维和三维比赛课程的比赛仿真研究的结果,表明我们的游戏理论策划师显着优于巨大的Amodel预测控制(MPC)赛车算法。我们还在三维轨道上呈现多种无人机赛跑实验的结果,其中无人机在船上视觉中感测彼此的相对位置。拟议的游戏理论规划师再次优于MPC对手,在这些实验中,无人机达到高达1.25m / s的速度。

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