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Complete algorithms for feeding polyhedral parts using pivot grasps

机译:使用枢轴抓取来进给多面体零件的完整算法

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To rapidly feed industrial parts on an assembly line, Carlisle et al. (1994) proposed a flexible part feeding system that drops parts on a flat conveyor belt, determines position and orientation of each part with a vision system, and then moves them into a desired orientation. When a part is grasped with two hard finger contacts and lifted, it pivots under gravity into a stable configuration. The authors refer to the sequence of picking up the part, allowing it to pivot, and replacing it on the table as a pivot grasp. The authors show that under idealized conditions, a robot arm with four degrees of freedom (DOF) can move (feed) parts arbitrarily in 6 DOF using pivot grasps. This paper considers the following planning problem: Given a polyhedral part shape, coefficient of friction, and a pair of stable configurations as input, find pairs of grasp points that will cause the part to pivot from one stable configuration to the other. For a part with n faces and m stable configurations, the authors give an O(m/sup 2 log n) algorithm to generate the m/spl times/m matrix of pivot grasps. When the part is star-shaped, this reduces to O(m/sup 2). Since pivot grasps may not exist for some transitions, multiple steps may be needed. Alternatively, the authors consider the set of grasps where the part pivots to a configuration within a "capture region" around the stable configuration; when the part is released, it will tumble to the desired configuration. Both algorithms are complete in that they are guaranteed to find pivot grasps when they exist.
机译:为了在装配线上快速送入工业零件,Carlisle等人。 (1994年)提出了一种灵活的零件进给系统,该系统将零件放在平坦的传送带上,用视觉系统确定每个零件的位置和方向,然后将它们移动到所需的方向。当一个零件用两个硬手指接触抓住并提起时,它会在重力作用下旋转成稳定的形状。作者将拾取零件,允许零件旋转以及将其替换在桌子上的顺序称为把手。作者表明,在理想条件下,具有四个自由度(DOF)的机械臂可以使用枢轴抓取以6 DOF任意移动(进给)零件。本文考虑了以下计划问题:给定多面体零件的形状,摩擦系数和一对稳定构型作为输入,请找到将导致零件从一种稳定构型枢转到另一种稳定构型的抓握点对。对于具有n个面和m个稳定配置的零件,作者给出了O(m / sup 2 / n log n)算法来生成m / spl次/ m枢轴抓点矩阵。当零件为星形时,这减少到O(m / sup 2 / n)。由于某些过渡可能不存在枢轴抓取,因此可能需要多个步骤。另外,作者考虑了一组抓紧力,其中零件在稳定构型周围枢转到“捕获区域”内的构型。释放零件时,它将跌落至所需的配置。两种算法都是完整的,因为它们可以保证在存在时找到关键点。

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