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Dynamics Filter - concept and implementation of online motion Generator for human figures

机译:动态过滤器-人体在线运动生成器的概念和实现

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In this paper, we describe the concept and implementation of a dynamics filter, an online, full-body motion generator that converts a physically infeasible reference motion into a feasible one for the given human figure. Our implementation of the dynamics filter only uses time-local information, that is, does not require the whole motion sequence in advance. Therefore, the reference motion may be changed online in response to the interaction with a human or the environment. The dynamics filter is implemented based on an efficient rigid-body collision/contact model. This model itself provides an efficient algorithm for dynamics simulation of collisions and contacts. We demonstrate the power of the dynamics filter by several example motions that use motion capture data as a reference.
机译:在本文中,我们描述了动态滤波器的概念和实现,动态滤波器是一种在线的全身运动生成器,它可以将物理上不可行的参考运动转换为给定人物的可行运动。我们的动态过滤器实现仅使用时域信息,也就是说,不需要事先完整的运动序列。因此,可以响应于与人或环境的交互而在线更改参考运动。动态过滤器是基于有效的刚体碰撞/接触模型实现的。该模型本身为碰撞和接触的动力学仿真提供了一种有效的算法。我们通过使用运动捕捉数据作为参考的几个示例运动来演示动态滤波器的强大功能。

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