首页> 外文期刊>IEEE Transactions on Professional Communication >Client-Based Pedagogy Meets Workplace Simulation: Developing Social Processes in the Arisoph Case Study
【24h】

Client-Based Pedagogy Meets Workplace Simulation: Developing Social Processes in the Arisoph Case Study

机译:基于客户的教学法与工作场所模拟相结合:在Arisoph案例研究中发展社交过程

获取原文
获取原文并翻译 | 示例
       

摘要

Teaching problem: Immersive pedagogies—including real-world or client-based projects, case studies, and simulations—have long been used to encourage student problem-solving, analytical thinking, and teamwork in professional communication. Building a connection to the real world has real challenges, however, for both instructors and students. How can we better prepare students for their future careers in our technical communication courses? Situating the case: This paper draws on three areas in the literature to situate the Arisoph case study: First, we discuss the work that has been done with client-based projects and the problems and challenges researchers have found with incorporating these projects into the classroom. Second, we discuss a newer model of workplace simulations, particularly focusing on the work done by Fisher and Russell. Third, we discuss the psychological theories of attribution and reattribution, which provided a foundation for our development of the Arisoph case study. How this case was studied: This paper describes the development of the Arisoph case study, an online client-based simulation course designed for engineering students to learn and practice technical communication. Course development and collection of instructor and student responses took place from 2010 to 2014. About the case: This paper details the development and implementation of the Arisoph case study, which brought the workplace realities of a variety of engineering professions into a classroom filled with engineering majors. The Arisoph simulation was designed to manage student attribution and reattribution, particularly to help engineering students connect the principles and skills learned in technical communication courses with their future careers. The Arisoph case study is a full-semester simulation, where students apply for work in a fictional company and fulfill different roles on professional teams. E- ch assignment during the semester is situated in the context of the simulation. The major projects for the simulation, however, come from a real client in the engineering field. This unique combination of simulation and client-based projects provides students with greater opportunities for successful reattribution. Conclusions: Initial student reactions to the course show an increased understanding of workplace communication and a greater motivation to produce the best possible product for the client. We hope that long-term studies will show significant carryover of those attitudes into students' careers.
机译:教学问题:沉浸式教学法-包括现实世界或基于客户的项目,案例研究和模拟-长期以来一直被用来鼓励学生在专业沟通中解决问题,分析思维和团队合作。然而,对于教师和学生而言,建立与现实世界的联系都面临着真正的挑战。我们如何在我们的技术交流课程中为学生的未来职业做好更好的准备?案例研究:本文利用文献中的三个方面来进行Arisoph案例研究:首先,我们讨论基于客户的项目已经完成的工作以及研究人员将这些项目纳入课堂时遇到的问题和挑战。其次,我们讨论一种新的工作场所模拟模型,特别关注Fisher和Russell所做的工作。第三,我们讨论了归因和再归因的心理学理论,这为我们发展Arisoph案例研究提供了基础。如何研究此案例:本文描述了Arisoph案例研究的发展,Arisoph案例研究是基于在线客户端的模拟课程,旨在为工程专业的学生学习和实践技术交流提供帮助。从2010年到2014年,我们进行了课程开发并收集了教师和学生的反馈。关于案例:本文详细介绍了Arisoph案例研究的开发和实施,该案例研究将各种工程专业的工作场所现实带入了一个充满工程学的教室专业。 Arisoph模拟旨在管理学生的归因和重新归因,特别是帮助工程专业的学生将在技术交流课程中学习的原理和技能与他们的未来职业联系起来。 Arisoph案例研究是一个全学期的模拟,学生可以在一家虚构的公司中申请工作,并在专业团队中扮演不同的角色。学期中的Ech作业位于模拟环境中。但是,仿真的主要项目来自工程领域的真实客户。模拟与基于客户的项目的这种独特组合为学生提供了成功进行归因的更多机会。结论:学生对课程的初步反应表明,他们对工作场所的沟通有了更多的了解,并且更有动力为客户生产出最好的产品。我们希望长期学习将显示出这些态度在学生职业中的重要继承。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号