首页> 外文期刊>IEEE transactions on neural systems and rehabilitation engineering >A Novel Method to Understand Neural Oscillations During Full-Body Reaching: A Combined EEG and 3D Virtual Reality Study
【24h】

A Novel Method to Understand Neural Oscillations During Full-Body Reaching: A Combined EEG and 3D Virtual Reality Study

机译:全身达到神经振荡的一种新方法:脑电图组合和3D虚拟现实研究

获取原文
获取原文并翻译 | 示例
       

摘要

Virtual reality (VR) can be used to create environments that are not possible in the real-world. Producing movements in VR holds enormous promise for rehabilitation and offers a platform from which to understand the neural control of movement. However, no study has examined the impact of a 3D fully immersive head-mounted display (HMD) VR system on the integrity of neural data. We assessed the quality of 64-channel EEG data with and without HMD VR during rest and during a full-body reaching task. We compared resting EEG while subjects completed three conditions: No HMD (EEG-only), HMD powered off (VR-off), and HMD powered on (VR-on). Within the same session, EEG were collected while subjects completed full-body reaching movements in two conditions (EEG-only, VR-on). During rest, no significant differences in data quality and power spectrum were observed between EEG-only, VR-off, and VR-on conditions. During reaching movements, the proportion of components attributed to the brain was greater in the EEG-only condition compared to the VR-on condition. Despite this difference, neural oscillations in source space were not significantly different between conditions, with both conditions associated with decreases in alpha and beta power in sensorimotor cortex during movements. Our findings demonstrate that the integrity of EEG data can be maintained while individuals execute full-body reaching movements within an immersive 3D VR environment. Clinical impact: Integrating VR and EEG is a viable approach to understanding the cortical processes of movement. Simultaneously recording movement and brain activity in combination with VR provides the foundation for neurobiologically informed rehabilitation therapies.
机译:虚拟现实(VR)可用于创建现实世界中不可能的环境。在VR中生产运动持有巨大的康复承担,并提供了一个理解运动神经控制的平台。然而,没有研究已经检查了3D完全沉浸式头戴式显示(HMD)VR系统对神经数据的完整性的影响。我们在休息期间和在全身达到任务期间评估了64通道脑电图数据的质量和没有HMD VR。我们比较休息脑电图,而受试者完成了三种条件:没有HMD(仅限EEG),HMD关闭(VR-OFF),HMD电源(VR-ON)。在同一会议内,收集EEG,而受试者在两个条件下完成全身达到运动(仅限EEG-ONEG,VR-ON)。在休息期间,在仅EEG,VR关和VR-ON条件下没有观察到数据质量和功率谱的显着差异。在达到运动期间,与VR-on条件相比,仅在EEG的条件下归因于大脑的组分的比例更大。尽管存在这种差异,条件之间的源空间中的神经振荡并没有显着差异,并且在运动期间,传感器皮层中的α和β功率中的两个条件都与alpha和β电源有关。我们的研究结果表明,在沉浸式3D VR环境中,个人可以维持EEG数据的完整性,而在沉浸式3D VR环境中执行全身达到运动。临床影响:整合VR和EEG是一种可行的方法,以了解运动过程的皮质过程。同时记录与VR组合的运动和大脑活动为神经生物学上知识的康复治疗提供了基础。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号