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Optimal Coding for Streaming Authentication and Interactive Communication

机译:流身份验证和交互式通信的最佳编码

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We consider the task of communicating a data stream—a long, possibly infinite message not known in advance to the sender—over a channel with adversarial noise. For any given noise rate , we show an efficient, constant-rate scheme that correctly decodes a fraction of the stream sent so far with high probability, or aborts if the noise rate exceeds . In addition, we prove that no constant-rate scheme can recover more than a fraction of the stream sent so far with non-negligible probability, which makes our scheme optimal in that aspect. The parties are assumed to preshare a random string unknown to the channel. Our techniques can also be applied to the task of interactive communication (two-way communication) over a noisy channel. In a recent paper (Braverman and Rao, STOC11), the possibility of two-party interactive communication as long as the noise level is was shown. By allowing the parties to preshare some private random string, we extend this result and construct a (nonefficient) constant-rate interactive protocol that succeeds with overwhelming probability against noise rates up to . We complete this result by proving that no constant-rate protocol can withstand noise rates .
机译:我们考虑了在具有对抗性噪声的通道上传递数据流(一条很长的,可能是无限的消息,可能是发件人事先不知道的消息)的任务。对于任何给定的噪声速率,我们都展示了一种高效的恒定速率方案,该方案可以正确地解码到目前为止已发送的流的一部分(概率很高),或者在噪声速率超过时终止。此外,我们证明了没有恒定速率方案可以恢复到到目前为止以不可忽略的概率发送的流的一小部分,这使我们的方案在该方面处于最佳状态。假设各方预先共享了通道未知的随机字符串。我们的技术还可以应用于在嘈杂的信道上进行交互式通信(双向通信)的任务。在最近的一篇论文中(Braverman和Rao,STOC11),只要显示了噪声水平,就可以进行两方交互式通信。通过允许各方预共享一些私有随机字符串,我们扩展了此结果,并构建了一个(无效的)恒定速率交互协议,该协议以高达的概率成功地将噪声率提高到。我们通过证明没有恒定速率协议可以承受噪声速率来完成此结果。

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