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Wavelet-Based Approach to Character Skeleton

机译:基于小波的字符骨架方法

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Character skeleton plays a significant role in character recognition. The strokes of a character may consist of two regions, i.e., singular and regular regions. The intersections and junctions of the strokes belong to singular region, while the straight and smooth parts of the strokes are categorized to regular region. Therefore, a skeletonization method requires two different processes to treat the skeletons in theses two different regions. All traditional skeletonization algorithms are based on the symmetry analysis technique. The major problems of these methods are as follows. 1) The computation of the primary skeleton in the regular region is indirect, so that its implementation is sophisticated and costly. 2) The extracted skeleton cannot be exactly located on the central line of the stroke. 3) The captured skeleton in the singular region may be distorted by artifacts and branches. To overcome these problems, a novel scheme of extracting the skeleton of character based on wavelet transform is presented in this paper. This scheme consists of two main steps, namely: a) extraction of primary skeleton in the regular region and b) amendment processing of the primary skeletons and connection of them in the singular region. A direct technique is used in the first step, where a new wavelet-based symmetry analysis is developed for finding the central line of the stroke directly. A novel method called smooth interpolation is designed in the second step, where a smooth operation is applied to the primary skeleton, and, thereafter, the interpolation compensation technique is proposed to link the primary skeleton, so that the skeleton in the singular region can be produced. Experiments are conducted and positive results are achieved, which show that the proposed skeletonization scheme is applicable to not only binary image but also gray-level image, and the skeleton is robust against noise and affine transform.
机译:字符骨架在字符识别中起着重要作用。字符的笔划可以包括两个区域,即,单个和规则区域。笔划的交点和交点属于奇异区域,而笔划的笔直和平滑部分归为规则区域。因此,骨架化方法需要两个不同的过程来处理这两个不同区域中的骨架。所有传统的骨架化算法均基于对称性分析技术。这些方法的主要问题如下。 1)常规区域中主要骨架的计算是间接的,因此其实现复杂且成本高。 2)提取的骨骼不能精确定位在笔划的中心线上。 3)捕获的骨骼在奇异区域可能会因伪影和分支而失真。为了克服这些问题,提出了一种基于小波变换的字符骨架提取新方案。该方案包括两个主要步骤,即:a)在常规区域中提取主骨架,以及b)对主骨架进行修正处理并将其连接到奇异区域中。第一步使用直接技术,其中开发了一种新的基于小波的对称分析,以直接找到笔划的中心线。在第二步中设计了一种称为平滑插值的新方法,该方法将平滑操作应用于主骨架,然后,提出了插值补偿技术来链接主骨架,从而可以将奇异区域中的骨架生产的。进行了实验并取得了积极的结果,表明所提出的骨架化方案不仅适用于二值图像,而且适用于灰度图像,并且该骨架对噪声和仿射变换具有鲁棒性。

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