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Stereo Matching and View Interpolation Based on Image Domain Triangulation

机译:基于图像域三角剖分的立体匹配和视图插值

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This paper presents a new approach for stereo matching and view interpolation problems based on triangular tessellations suitable for a linear array of rectified cameras. The domain of the reference image is initially partitioned into triangular regions using edge and scale information, aiming to place vertices along image edges and increase the number of triangles in textured regions. A region-based matching algorithm is then used to find an initial disparity for each triangle, and a refinement stage is applied to change the disparity at the vertices of the triangles, generating a piecewise linear disparity map. A simple post-processing procedure is applied to connect triangles with similar disparities generating a full 3D mesh related to each camera (view), which are used to generate new synthesized views along the linear camera array. With the proposed framework, view interpolation reduces to the trivial task of rendering polygonal meshes, which can be done very fast, particularly when GPUs are employed. Furthermore, the generated views are hole-free, unlike most point-based view interpolation schemes that require some kind of post-processing procedures to fill holes.
机译:本文提出了一种新的方法来解决立体匹配和视图插值问题,该方法基于适用于整流摄像机线性阵列的三角形镶嵌。最初,使用边缘和比例信息将参考图像的域划分为三角形区域,目的是沿图像边缘放置顶点,并在纹理区域中增加三角形的数量。然后使用基于区域的匹配算法来查找每个三角形的初始视差,并应用精炼阶段来更改三角形顶点处的视差,从而生成分段线性视差图。应用简单的后处理程序将具有相似视差的三角形连接起来,生成与每个摄像机(视图)相关的完整3D网格,这些网格用于沿线性摄像机阵列生成新的合成视图。使用提出的框架,视图插值减少了渲染多边形网格的琐碎任务,这可以非常快地完成,尤其是在采用GPU的情况下。此外,生成的视图没有孔,这与大多数基于点的视图插值方案不同,后者需要某种后处理程序来填充孔。

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