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Compression of 3D Point Clouds Using a Region-Adaptive Hierarchical Transform

机译:使用区域自适应分层变换的3D点云压缩

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In free-viewpoint video, there is a recent trend to represent scene objects as solids rather than using multiple depth maps. Point clouds have been used in computer graphics for a long time, and with the recent possibility of real-time capturing and rendering, point clouds have been favored over meshes in order to save computation. Each point in the cloud is associated with its 3D position and its color. We devise a method to compress the colors in point clouds, which is based on a hierarchical transform and arithmetic coding. The transform is a hierarchical sub-band transform that resembles an adaptive variation of a Haar wavelet. The arithmetic encoding of the coefficients assumes Laplace distributions, one per sub-band. The Laplace parameter for each distribution is transmitted to the decoder using a custom method. The geometry of the point cloud is encoded using the well-established octtree scanning. Results show that the proposed solution performs comparably with the current state-of-the-art, in many occasions outperforming it, while being much more computationally efficient. We believe this paper represents the state of the art in intra-frame compression of point clouds for real-time 3D video.
机译:在自由视点视频中,最近出现了将场景对象表示为实体而不是使用多个深度图的趋势。点云已经在计算机图形学中使用了很长时间,并且由于最近有实时捕获和渲染的可能性,因此点云比网格更受青睐,以节省计算量。云中的每个点都与其3D位置及其颜色相关联。我们设计了一种基于分层变换和算术编码的压缩点云中颜色的方法。该变换是类似于Haar小波的自适应变化的分层子带变换。系数的算术编码采用拉普拉斯分布,每个子带一个。使用自定义方法将每个分布的Laplace参数传输到解码器。使用公认的八叉树扫描对点云的几何进行编码。结果表明,所提出的解决方案在许多情况下都可以与当前的最新技术相媲美,同时在计算效率上要高得多。我们相信本文代表了实时3D视频点云帧内压缩的最新技术。

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