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首页> 外文期刊>IEEE Transactions on Image Processing >Advanced 3D Motion Prediction for Video-Based Dynamic Point Cloud Compression
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Advanced 3D Motion Prediction for Video-Based Dynamic Point Cloud Compression

机译:基于视频动态点云压缩的高级3D运动预测

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Point cloud-based immersive media representation format has provided many opportunities for extended reality applications and has become widely used in volumetric content capturing scenarios. The high data rate of the point cloud is one of the key problems preventing the adoption of this media format. MPEG Immersive media working group (MPEG-I) aims to create a point cloud compression methodology relying on the existing video coding hardware implementations to solve this problem. However, in the scope of the state-of-the-art video-based dynamic point cloud compression (V-PCC) standard under MPEG-I, the intrinsic 3D object's motion continuity is destroyed by the 2D projections, resulting in a significant loss of inter prediction coding efficiency. In this paper, we first propose a general model utilizing the 3D motion and 3D to 2D correspondence to calculate the 2D motion vector (MV). Then, under the V-PCC, we propose a geometry-based method using the accurate 3D reconstructed geometry from the 2D geometry video to estimate the 2D MV in the 2D attribute video. In addition, we propose an auxiliary-information-based method using the coarse 3D reconstructed geometry provided by the auxiliary information to estimate the 2D MV in both the 2D geometry and attribute videos. Furthermore, we provide the following two ways to use the estimated 2D MV to improve coding efficiency. The first one is normative. We propose adding the estimated MV into the advanced MV candidate list and find a better MV predictor for each prediction unit (PU). The second one is non-normative. We propose applying the estimated MV as an additional candidate of the centers for motion estimation. We implement the proposed algorithms in the V-PCC reference software. Experimental results show that the proposed methods present significant coding gains compared with the current state-of-the-art motion prediction algorithm.
机译:基于点云的沉浸式媒体表示格式为扩展现实应用提供了许多机会,并且已广泛用于体积内容捕获方案。点云的高数据速率是防止采用此媒体格式的关键问题之一。 MPEG沉浸式媒体工作组(MPEG-I)旨在创建依赖于现有视频编码硬件实现来解决此问题的点云压缩方法。然而,在MPEG-i下的最先进的基于视频动态点云压缩(V-PCC)标准的范围内,所固有的3D对象的运动连续性由2D投影销毁,导致显着损耗跨预测编码效率的影响。在本文中,首先提出利用3D运动和3D到2D对应关系来计算2D运动向量(MV)的一般模型。然后,在V-PCC下,我们提出了一种基于几何的方法,使用来自2D几何视频的精确三维重建几何图形来估计2D属性视频中的2D MV。另外,我们提出了一种基于辅助信息的方法,使用由辅助信息提供的粗略3D重建几何形状来估计2D几何和属性视频中的2D MV。此外,我们提供以下两种方法来使用估计的2D MV来提高编码效率。第一个是规范性的。我们建议将估计的MV添加到高级MV候选列表中,并找到每个预测单元(PU)的更好的MV预测器。第二个是非规范性的。我们建议将估计的MV应用于用于运动估计的中心候选者。我们在V-PCC参考软件中实现了所提出的算法。实验结果表明,与当前最先进的运动预测算法相比,所提出的方法具有显着的编码增益。

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