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Advanced 3D Motion Prediction for Video Based Point Cloud Attributes Compression

机译:基于视频的点云属性压缩的高级3D运动预测

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Point cloud media representation format has provided various opportunities for extended reality applications and had become widely used in volumetric content capturing scenarios. At the same time ambiguous storage format representations and network throughput are key problems for wide adoption of this media format. Compression algorithms in corresponding standard activities are aimed to solve this problem. MPEG-I standard has an aim of creating the point cloud compression methodology relying on existing video coding hardware implementations. In scope of the state-of-the-art video-based dynamic point cloud (DPC) compression method, similar 3D patches may be projected in totally different 2D positions in different frames. In this way, the motion vector predictors especially those in the patch boundary may be very inaccurate which may lead to significant bitrate increase. In this paper, we propose to use the reconstructed geometry information to help predict the motion vector more accurately and improve the coding efficiency of the attribute video. First, we propose to use the motion vector of the co-located blocks in the geometry frame as a merge candidate of the current block in the attribute frame. Second, we perform a motion estimation between the current reconstructed point cloud with only the geometry information and the reference point cloud to find the corresponding block. The motion information derived is used as motion vector predictor of the current block in the attribute frame. As far as we can see, this is the first work using the geometry information to compress the attribute in the DPC compression scenario. Significant compression efficiency is achieved with this new 3D point cloud geometry derived motion prediction scheme when compared with the state-of-the-art DPC compression method.
机译:点云媒体表示格式为扩展现实应用程序提供了各种机会,并已广泛用于体积内容捕获方案中。同时,模棱两可的存储格式表示和网络吞吐量是广泛采用这种媒体格式的关键问题。相应标准活动中的压缩算法旨在解决此问题。 MPEG-I标准的目标是依靠现有的视频编码硬件实现来创建点云压缩方法。在基于视频的最新动态点云(DPC)压缩方法的范围内,可以将相似的3D补丁投影到不同帧中完全不同的2D位置中。这样,运动矢量预测器,尤其是补丁边界中的运动矢量预测器可能非常不准确,这可能导致比特率显着增加。在本文中,我们建议使用重构的几何信息来帮助更准确地预测运动矢量并提高属性视频的编码效率。首先,我们建议使用几何帧中位于同一位置的块的运动矢量作为属性帧中当前块的合并候选者。第二,我们在仅具有几何信息的当前重构点云和参考点云之间执行运动估计,以找到相应的块。导出的运动信息用作属性帧中当前块的运动矢量预测因子。据我们所知,这是在DPC压缩方案中使用几何信息压缩属性的第一项工作。与最新的DPC压缩方法相比,这种新的3D点云几何派生运动预测方案可实现显着的压缩效率。

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