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Incentive Mechanism Design to Meet Task Criteria in Crowdsourcing: How to Determine Your Budget

机译:满足众包任务标准的激励机制设计:如何确定预算

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In crowdsourcing markets, a requester announces a task and calls for contribution from potential participants. With strategic participants, the requester needs to reward the participants to introduce the incentives of participation. However, it is natural to ask whether it is worth introducing incentives if the total payment for eliciting incentives is too high. This paper addresses such a fundamental concern by designing a frugal mechanism with minimum payment used to procure the total amount of service contributions demanded. We design two mechanisms to provide the incentives of participation while minimizing the payment used by the requester. We first propose a frugal auction-based mechanism, which stimulates participants to truthfully report their information. We theoretically prove that the payment used is not more than the optimal cost (with no incentive considered) plus a bounded additive. We then design a Stackelberg-game-based mechanism, in which the requester fixes a certain total payment at the very beginning so as to encourage the participants to compete for it and participate in the task. We verify the existence of a unique Nash equilibrium (NE) and develop a novel algorithm to find the NE, as well as the optimal payment to extract the NE. Our simulation results show that the payment used in these mechanisms is close to the optimal solution with no incentive considered, while the extra payment caused by introducing truthfulness in auction-based mechanism is about twice that of the NE in Stakelberg-game-based mechanism.
机译:在众包市场中,请求者宣布一项任务,并呼吁潜在参与者做出贡献。对于战略参与者,请求者需要奖励参与者以引入参与动机。但是,很自然地要问,是否值得引入激励措施,如果用于激励措施的总费用过高。本文通过设计一种节俭的机制来解决这一基本问题,该机制用最少的报酬来获得所需的服务捐款总额。我们设计了两种机制来提供参与动机,同时最大程度地减少请求者使用的付款。我们首先提出一种节俭的基于拍卖的机制,该机制可以激发参与者如实报告其信息。我们从理论上证明,所使用的付款不超过最佳成本(不考虑激励因素)加上有限制的添加剂。然后,我们设计一种基于Stackelberg游戏的机制,在这种机制中,请求者从一开始就确定一定的总付款额,以鼓励参与者竞争并参与其中。我们验证了唯一纳什均衡(NE)的存在,并开发了一种新颖的算法来查找NE,以及提取NE的最佳支付方式。我们的仿真结果表明,在这些机制中使用的支付接近最优解决方案,没有考虑激励因素,而在拍卖机制中引入真实性导致的额外支付大约是基于Stakelberg博弈机制的NE的两倍。

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