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首页> 外文期刊>IEEE Journal on Selected Areas in Communications >Optimality and Complexity of Pure Nash Equilibria in the Coverage Game
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Optimality and Complexity of Pure Nash Equilibria in the Coverage Game

机译:覆盖游戏中纯NASH均衡的最优性和复杂性

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In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method.We assume that nodes are randomly scattered in a sensor field and the goal is to partition these nodes into K sets. At any given time, nodes belonging to only one of these sets actively sense the field. A key challenge is to achieve this partition in a distributed manner with purely local information and yet provide near optimal coverage. We appropriately formulate this coverage problem as a coverage game and prove that the optimal solution is a pure Nash equilibrium. Then, we design synchronous and asynchronous algorithms, which converge to pure Nash equilibria. Moreover, we analyze the optimality and complexity of pure Nash equilibria in the coverage game. We prove that, the ratio between the optimal coverage and the worst case Nash equilibrium coverage, is upper bounded by 2 驴 1 m+1 (m is the maximum number of nodes, which cover any point, in the Nash equilibrium solution s*). We prove that finding pure Nash equilibria in the general coverage game is PLS-complete, i.e. 驴as hard as that of finding a local optimum in any local search problem with efficient computable neighbors驴. Finally, via extensive simulations, we show that, the Nash equilibria coverage performance is very close to the optimal coverage and the convergence speed is sublinear. Even under the noisy environment, our algorithms can still converge to the pure Nash equilibria.
机译:在本文中,我们使用博弈论方法调查无线传感器网络中的覆盖问题。我们假设节点在传感器字段中随机分散,目标是将这些节点分区为k套。在任何给定的时间,属于其中一个集合的节点主动感知该字段。一个关键挑战是以具有纯粹本地信息的分布式方式实现这一分区,但在最佳覆盖范围内提供了近似的覆盖范围。我们适当地制定了这种覆盖问题作为覆盖游戏,并证明了最佳的解决方案是纯净的纳入均衡。然后,我们设计同步和异步算法,汇集到纯NASH均衡。此外,我们分析了覆盖游戏中纯NASH均衡的最优性和复杂性。我们证明,最佳覆盖范围和最坏情况之间的比率纳入平衡覆盖率为2÷1m + 1(m是纳入平衡溶液S *中的最大节点数,覆盖任何点的最大节点数量, 。我们证明了在一般覆盖游戏中找到纯纳什均衡是PLS-COMPLEAT,即驴在任何本地搜索问题中找到本地最佳的良好的覆盖范围,那么有效的可计算邻居驴。最后,通过广泛的模拟,我们表明,纳什均衡覆盖性能非常靠近最佳覆盖率,收敛速度是载入速度。即使在嘈杂的环境下,我们的算法仍然可以收敛到纯NASH均衡。

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