首页> 外文会议>International Workshop on Internet and Network Economics(WINE 2007); 20071212-14; San Diego,CA(US) >On the Complexity of Pure Nash Equilibria in Player-Specific Network Congestion Games
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On the Complexity of Pure Nash Equilibria in Player-Specific Network Congestion Games

机译:特定于玩家的网络拥塞游戏中纯纳什均衡的复杂性

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Network congestion games with player-specific delay functions do not necessarily possess pure Nash equilibria. We therefore address the computational complexity of the corresponding decision problem, and show that it is NP-complete to decide whether such games possess pure Nash equilibria. This negative result still holds in the case of games with two players only. In contrast, we show that one can decide in polynomial time whether an equilibrium exists if the number of resources is constant. In addition, we introduce a family of player-specific network congestion games which are guaranteed to possess equilibria. In these games players have identical delay functions, however, each player may only use a certain subset of the edges. For this class of games we prove that finding a pure Nash equilibrium is PLS-complete even in the case of three players. Again, in the case of a constant number of edges an equilibrium can be computed in polynomial time. We conclude that the number of resources has a bigger impact on the computation complexity of certain problems related to network congestion games than the number of players.
机译:具有特定于播放器的延迟功能的网络拥塞游戏不一定具有纯纳什均衡。因此,我们解决了相应决策问题的计算复杂性,并表明判断此类博弈是否具有纯纳什均衡是NP完全的。在只有两个玩家的游戏中,这种负面结果仍然存在。相反,我们表明,如果资源数量恒定,则可以在多项式时间内确定是否存在平衡。此外,我们介绍了一系列特定于玩家的网络拥塞游戏,这些游戏可以保证拥有均衡性。在这些游戏中,玩家具有相同的延迟功能,但是,每个玩家只能使用边缘的特定子集。对于此类游戏,我们证明即使在三名玩家的情况下,找到一个纯纳什均衡也是PLS完全的。同样,在边数恒定的情况下,可以在多项式时间内计算出平衡。我们得出的结论是,与玩家数量相比,资源数量对与网络拥塞游戏相关的某些问题的计算复杂度影响更大。

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