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Optimality and Complexity of Pure Nash Equilibria in the Coverage Game

机译:覆盖博弈中纯纳什均衡的最优性和复杂性

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In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goal is to partition these nodes into K sets. At any given time, nodes belonging to only one of these sets actively sense the field. A key challenge is to achieve this partition in a distributed manner with purely local information and yet provide near optimal coverage. We appropriately formulate this coverage problem as a coverage game and prove that the optimal solution is a pure Nash equilibrium. Then, we design synchronous and asynchronous algorithms, which converge to pure Nash equilibria. Moreover, we analyze the optimality and complexity of pure Nash equilibria in the coverage game. We prove that, the ratio between the optimal coverage and the worst case Nash equilibrium coverage, is upper bounded by 2 - 1/m+1 (m is the maximum number of nodes, which cover any point, in the Nash equilibrium solution s*). We prove that finding pure Nash equilibria in the general coverage game is PLS-complete, i.e. "as hard as that of finding a local optimum in any local search problem with efficient computable neighbors". Finally, via extensive simulations, we show that, the Nash equilibria coverage performance is very close to the optimal coverage and the convergence speed is sublinear. Even under the noisy environment, our algorithms can still converge to the pure Nash equilibria.
机译:在本文中,我们使用博弈论方法研究无线传感器网络中的覆盖问题。我们假设节点随机散布在传感器字段中,目标是将这些节点划分为K个集合。在任何给定时间,仅属于这些集合之一的节点会主动感应该字段。一个关键的挑战是使用纯本地信息以分布式方式实现此分区,同时提供接近最佳的覆盖范围。我们适当地将此覆盖问题表述为覆盖博弈,并证明最优解是纯纳什均衡。然后,我们设计同步和异步算法,它们收敛到纯Nash均衡。此外,我们分析了覆盖博弈中纯纳什均衡的最优性和复杂性。我们证明,最优覆盖率与最坏情况下的Nash平衡覆盖率之比上限为2-1 / m + 1(m是Nash平衡解s *中覆盖任何点的最大节点数)。我们证明,在一般覆盖率博弈中找到纯纳什均衡是PLS完全的,即“与在具有有效可计算邻居的任何局部搜索问题中寻找局部最优一样困难”。最后,通过广泛的仿真,我们表明,纳什均衡覆盖性能非常接近最优覆盖,并且收敛速度是次线性的。即使在嘈杂的环境下,我们的算法仍然可以收敛到纯纳什均衡。

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