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Incentive and Service Differentiation in P2P Networks: A Game Theoretic Approach

机译:P2P网络中的激励和服务差异化:一种博弈论方法

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Conventional peer-to-peer (P2P) networks do not provide service differentiation and incentive for users. Therefore, users can easily obtain information without themselves contributing any information or service to a P2P community. This leads to the well known free-riding problem. Consequently, most of the information requests are directed towards a small number of P2P nodes which are willing to share information or provide service, causing the “tragedy of the commons.” The aim of this paper is to provide service differentiation in a P2P network based on the amount of services each node has provided to the network community. Since the differentiation is based on nodes'' prior contributions, the nodes are encouraged to share information/services with each other. We first introduce a resource distribution mechanism for all the information sharing nodes. The mechanism is distributed in nature, has linear time complexity, and guarantees Pareto-optimal resource allocation. Second, we model the whole resource request/distribution process as a competition game between the competing nodes. We show that this game has a Nash equilibrium. To realize the game, we propose a protocol in which the competing nodes can interact with the information providing node to reach Nash equilibrium efficiently and dynamically. We also present a generalized incentive mechanism for nodes having heterogeneous utility functions. Convergence analysis of the competition game is carried out. Examples are used to illustrate that the incentive protocol provides service differentiation and can induce productive resource sharing by rational network nodes. Lastly, the incentive protocol is adaptive to node arrival and departure events, and to different forms of network congestion.
机译:传统的对等(P2P)网络无法为用户提供服务差异化和激励。因此,用户可以轻松获得信息,而无需自己向P2P社区提供任何信息或服务。这导致了众所周知的搭便车问题。因此,大多数信息请求都指向少量的P2P节点,这些节点愿意共享信息或提供服务,从而导致“公地悲剧”。本文的目的是根据每个节点提供给网络社区的服务数量,在P2P网络中提供服务差异化。由于区分是基于节点的先前贡献,因此鼓励节点彼此共享信息/服务。我们首先为所有信息共享节点引入资源分配机制。该机制本质上是分布式的,具有线性时间复杂度,并确保帕累托最优资源分配。其次,我们将整个资源请求/分配过程建模为竞争节点之间的竞争游戏。我们证明了该博弈具有纳什均衡。为了实现游戏,我们提出了一种协议,在该协议中,竞争节点可以与信息提供节点进行交互,以高效,动态地达到Nash平衡。我们还为具有异构效用函数的节点提供了一种通用的激励机制。进行了竞争博弈的收敛性分析。使用示例说明了激励协议提供了服务差异,并且可以诱导理性网络节点共享生产性资源。最后,激励协议适用于节点的到达和离开事件,以及不同形式的网络拥塞。

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