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Achieving Optimal Throughput and Near-Optimal Asymptotic Delay Performance in Multichannel Wireless Networks With Low Complexity: A Practical Greedy Scheduling Policy

机译:低复杂度的多通道无线网络中实现最佳吞吐量和接近最佳渐近延迟性能:实用的贪心调度策略

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In this paper, we focus on the scheduling problem in multichannel wireless networks, e.g., the downlink of a single cell in fourth-generation (4G) OFDM-based cellular networks. Our goal is to design practical scheduling policies that can achieve provably good performance in terms of both throughput and delay, at a low complexity. While a class of -complexity hybrid scheduling policies is recently developed to guarantee both rate-function delay optimality (in the many-channel many-user asymptotic regime) and throughput optimality (in the general non-asymptotic setting), their practical complexity is typically high. To address this issue, we develop a simple greedy policy called Delay-based Server-Side-Greedy (D-SSG) with a lower complexity , and rigorously prove that D-SSG not only achieves throughput optimality, but also guarantees near-optimal asymptotic delay performance. Specifically, the rate-function of the delay-violation probability attained by D-SSG for any fixed integer delay threshold is no smaller than the maximum achievable rate-function by any scheduling policy for threshold . Thus, we are able to achieve a reduction in complexity (from of the hybrid policies to ) with a minimal drop in the delay performance. More importantly, in practice, D-SSG generally has a substantially lower complexity than the hybrid policies that typically have a large constant factor hidden in the notation. Finally, we conduct simu- ations to validate our theoretical results in various scenarios. The simulation results show that in all scenarios we consider, D-SSG not only guarantees a near-optimal rate-function, but also empirically has a similar delay performance to the rate-function delay-optimal policies.
机译:在本文中,我们专注于多信道无线网络中的调度问题,例如,基于第四代(4G)OFDM的蜂窝网络中单个小区的下行链路。我们的目标是设计实用的调度策略,以较低的复杂度在吞吐量和延迟方面实现可证明的良好性能。尽管最近开发了一类复杂性混合调度策略来保证速率函数时延最优(在多通道多用户渐近状态下)和吞吐量最优(在一般非渐近设置下),但它们的实际复杂度通常是高。为了解决这个问题,我们开发了一种简单的贪婪策略,称为“基于延迟的服务器端贪婪”(D-SSG),它具有较低的复杂度,并严格证明了D-SSG不仅可以实现吞吐量最优,而且还可以保证渐近渐近延迟性能。具体地,对于任何固定的整数延迟阈值,由D-SSG获得的延迟违约概率的比率函数不小于任何对阈值的调度策略所能达到的最大比率函数。因此,我们能够以最小的延迟性能下降来降低复杂度(从混合策略到)。更重要的是,在实践中,与通常在符号中隐藏大常数因子的混合策略相比,D-SSG的复杂度通常要低得多。最后,我们进行仿真以验证我们在各种情况下的理论结果。仿真结果表明,在我们考虑的所有情况下,D-SSG不仅保证了接近最优的速率函数,而且根据经验还具有与速率函数延迟最优策略相似的延迟性能。

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