机译:LiveRender:基于压缩图形流的云游戏系统
Service Computing Technology and System Lab, Cluster and Grid Computing Lab, and School of Computer Science and Technology, Huazhong University of Science and Technology, Wuhan, China;
Service Computing Technology and System Lab, Cluster and Grid Computing Lab, and School of Computer Science and Technology, Huazhong University of Science and Technology, Wuhan, China;
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, Shenzhen, China;
Service Computing Technology and System Lab, Cluster and Grid Computing Lab, and School of Computer Science and Technology, Huazhong University of Science and Technology, Wuhan, China;
Service Computing Technology and System Lab, Cluster and Grid Computing Lab, and School of Computer Science and Technology, Huazhong University of Science and Technology, Wuhan, China;
Service Computing Technology and System Lab, Cluster and Grid Computing Lab, and School of Computer Science and Technology, Huazhong University of Science and Technology, Wuhan, China;
Department of Computer Science and Engineering, Hong Kong University of Science and Technology, Hongkong, China;
Games; Servers; Rendering (computer graphics); Streaming media; Delays; Geometry;
机译:AutoTune:基于云的混合VoD系统中基于游戏的自适应比特率流
机译:基于云的无线实时流社交网络中带宽分配的Stackelberg游戏
机译:无线移动网络中基于Stackelberg游戏的节能型移动云游戏系统
机译:混合游戏内容流方法:提高在云游戏中交付的图形质量
机译:建立基于云的信息系统实验室架构:推导设计原则,促进了基于云的实验室环境的有效建设和评估
机译:基于数据密集型云的序列分析的流支持
机译:混合游戏内容流方法:提高在云游戏中交付的图形质量