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Distributed Haptic Interactions with Physically Based 3D Deformable Models over Lossy Networks

机译:有损网络上基于物理的3D变形模型的分布式触觉交互

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摘要

Researchers have faced great challenges when simulating complicated 3D volumetric deformable models in haptics-enabled collaborative/cooperative virtual environments (HCVEs) due to the expensive simulation cost, heavy communication load, and unstable network conditions. When general network services are applied to HCVEs, network problems such as packet loss, delay, and jitter can cause severe visual distortion, haptic instability, and system inconsistency. In this paper, we propose a novel approach to support haptic interactions with physically based 3D deformable models in a distributed virtual environment. Our objective is to achieve real-time sharing of deformable and force simulations over general networks. Combining linear modal analysis and corotational methods, we can effectively simulate physical behaviors of 3D objects, even for large rotational deformations. We analyze different factors that influence HCVEs' performance and focus on exploring solutions for streaming over lossy networks. In our system, 3D deformation can be described by a fairly small amount of data (several KB) using accelerations in the spectral domain, so that we can achieve low communication load and effective streaming. We develop a loss compensation and prediction algorithm to correct the errors/distortions caused by network problem, and a force prediction method to simulate force at users' side to ensure the haptic stability, and the visual and haptic consistency. Our system works well under both the client-server and the peer-to-peer distribution structures, and can be easily extended to other topologies. In addition to theoretical analysis, we have tested the proposed system and algorithms under various network conditions. The experimental results are remarkably good, confirming the effectiveness, robustness, and validity of our approach.
机译:由于昂贵的模拟成本,沉重的通信负担和不稳定的网络条件,在具有触觉的协作/协作虚拟环境(HCVE)中模拟复杂的3D体积可变形模型时,研究人员面临着巨大的挑战。将常规网络服务应用于HCVE时,诸如丢包,延迟和抖动之类的网络问题可能会导致严重的视觉失真,触觉不稳定以及系统不一致。在本文中,我们提出了一种新颖的方法来支持分布式虚拟环境中基于物理的3D变形模型的触觉交互。我们的目标是在通用网络上实现可变形和力仿真的实时共享。结合线性模态分析和校正方法,即使对于较大的旋转变形,我们也可以有效地模拟3D对象的物理行为。我们分析了影响HCVE性能的各种因素,并着重探讨有损网络上流传输的解决方案。在我们的系统中,可以使用频谱域中的加速度通过相当少量的数据(几个KB)来描述3D变形,从而可以实现较低的通信负载和有效的流传输。我们开发了一种损失补偿和预测算法来纠正由网络问题引起的错误/失真,并开发了一种力预测方法来模拟用户侧的力以确保触觉稳定性以及视觉和触觉一致性。我们的系统在客户端-服务器和对等分发结构下都可以正常运行,并且可以轻松扩展到其他拓扑。除了理论分析之外,我们还在各种网络条件下测试了所提出的系统和算法。实验结果非常好,证实了我们方法的有效性,鲁棒性和有效性。

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