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Haptic interaction with skeleton-based deformable models.

机译:与基于骨骼的可变形模型的触觉交互。

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摘要

Accurate modeling of the compliance characteristics of solid models is an important rendering task for increasing the realism of 3D models. The ability to feel the force and moment stress resultants that cause the bending, twisting, shearing, and/or fracture of physically-based models is useful for a large number of application areas including medical training, CAD environments, computer animation, and games.; An important element of compliance rendering is the mechanics engine that solves the equations governing the deformations and stresses in solid models. The development of such engines has to carefully balance the needs for haptic (not just graphical) realism with the needs for real time processing at rates in the range of 100–1000Hz. We present methods and techniques we have developed for such an engine. Our real-time deformation algorithm Generating the shape skeleton in an accurate and efficient manner is a non-trivial problem that remains a subject of active interest in the computational geometry community. We describe significant enhancements to existing skeleton generation algorithms and propose a new hybrid scheme, based on Delaunay triangulation, that is efficient and robust.; We also present a screen-based virtual reality modeling and simulation environment called ECAD (Enhanced CAD). ECAD is a proof-of-concept system that combines 6 DOF input, 3D visualization, haptic feedback, and our deformation simulation engine into a unified modeling and simulation environment. By implementing a true 3D modeling environment, we improve the overall flow of information between the user and the computer model. Real-time simulation of deformations provides the user with immediate feedback regarding the physical behavior of the model, allowing for more rapid design iteration and encouraging the trial-and-error exploratory shape modification typical in the early conceptual phase of design. In addition to ECAD, we demonstrate the use of deformable models in a number of applications including design of compliant mechanisms, animation, and solid modeling.*; *This dissertation is a compound document (contains both a paper copy and a CD as part of the dissertation). The CD requires the following system requirements: Internet browser.
机译:实体模型的依从性特征的准确建模是提高3D模型真实性的重要渲染任务。能够感觉到导致基于物理的模型发生弯曲,扭曲,剪切和/或断裂的力和力矩应力合力的能力可用于许多应用领域,包括医学培训,CAD环境,计算机动画和游戏。 ;柔韧性渲染的一个重要元素是力学引擎,它可以解决控制实体模型中变形和应力的方程式。这种引擎的开发必须仔细平衡触觉(不仅仅是图形)逼真的需求与实时处理的需求之间的平衡,速率在100–1000Hz的范围内。我们介绍了针对此类发动机开发的方法和技术。我们的实时变形算法以准确,高效的方式生成形状骨架是一个重要的问题,仍然是计算几何学界关注的主题。我们描述了对现有骨架生成算法的显着增强,并提出了一种基于Delaunay三角剖分的高效且鲁棒的新混合方案。我们还提出了一种基于屏幕的虚拟现实建模和仿真环境,称为ECAD(增强型CAD)。 ECAD是一个概念验证系统,将6个自由度输入,3D可视化,触觉反馈以及我们的变形仿真引擎组合到一个统一的建模和仿真环境中。通过实现真正的3D建模环境,我们改善了用户与计算机模型之间的整体信息流。变形的实时仿真为用户提供了有关模型物理行为的即时反馈,从而允许更快速的设计迭代,并鼓励在设计的早期概念阶段进行典型的试错性探索性形状修改。除了ECAD,我们还演示了可变形模型在许多应用程序中的使用,包括顺应性机制的设计,动画和实体建模。 *本论文是复合文件(作为论文的一部分,包含纸质副本和CD)。该CD需要满足以下系统要求:Internet浏览器。

著录项

  • 作者

    Blanding, Robert Lee.;

  • 作者单位

    University of Washington.;

  • 授予单位 University of Washington.;
  • 学科 Engineering Industrial.; Engineering Mechanical.
  • 学位 Ph.D.
  • 年度 2003
  • 页码 130 p.
  • 总页数 130
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 一般工业技术;机械、仪表工业;
  • 关键词

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