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USER INNOVATION AND CREATIVE CONSUMPTION IN JAPANESE CULTURE INDUSTRIES: THE CASE OF AKIHABARA, TOKYO

机译:日本文化产业中的用户创新和创意消费:以东京都秋叶原为例

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摘要

The consumption and export of material and immaterial commodities based upon Japanese popular culture is rapidly growing and continually finds new fans all around the world. In this article, it is suggested that some of the competitiveness of these unique cultural phenomena can be traced to the very dense and vivid area of Akihabara in Tokyo. Its long history as an electronic retail district and a more recent influx of firms and shops focused on popular culture has created a strong place brand that continues to mark Akihabara as the capital of Japanese cultural industries. It is a space where different consumers, specialist subcultures and firms and their products can interact. The area functions as a hub were ideas and values are exchanged, tested and promoted. The article argues that research on innovation milieus must take account of the role of users and their relation to place.
机译:基于日本流行文化的物质和非物质商品的消费和出口正在迅速增长,并在世界各地不断发现新的爱好者。在本文中,建议将这些独特文化现象的某些竞争力归结为东京秋叶原非常密集和生动的地区。它作为电子零售区的悠久历史,以及最近涌入​​流行文化的公司和商店的涌入,创造了一个强大的地方品牌,继续将秋叶原标记为日本文化产业之都。在这个空间中,不同的消费者,专业亚文化和企业及其产品可以相互作用。交流,测试和促进思想和价值的领域是该地区的枢纽。文章认为,关于创新环境的研究必须考虑用户的角色及其与位置的关系。

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