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Incentive evolutionary game model for opportunistic social networks

机译:机会主义社交网络的激励进化博弈模型

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Opportunistic social networks transmit messages through the way of nodes cooperation. Because it is a kind of fully open networks, message forwarding is vulnerable to interference from abnormal nodes such as selfish and malicious nodes, who may result in disorder of network transmission. In order to suppress the bad impact on the network from those abnormal nodes, an incentive evolutionary game model for stimulating cooperation among nodes is proposed in this paper. By constructing our game model in routers, normal nodes and abnormal nodes are both encouraged to participate in network collaboration by self-evolution of gaming. Then after evolution, the entire network can reach a general cooperative state of nodes. In order to guide the evolution of gaming, a credit based incentive approach is proposed. The reward and punishment factor is designed in the revenue payment function of the game. The effectiveness is that the cooperative behavior is rewarded, and the non cooperative behavior is punished. Besides, nodes can update their policies of interaction with others by imitating their neighbors. The proposed model is implemented in several popular routers of opportunistic networks, and various scenarios are simulated. The experiments evaluate the performance of proposed model in terms of effectiveness, performance and scalability. The results show that our model is effective to improve the network performance when there are selfish nodes or malicious nodes, and It can be extended to a variety of network sizes. Besides, our incentive evolutionary game model can be easily applied to the current popular routers of opportunistic networks. (C) 2019 Elsevier B.V. All rights reserved.
机译:机会主义社交网络通过节点合作的方式传递消息。因为它是一种完全开放的网络,所以消息转发容易受到来自异常节点(例如自私节点和恶意节点)的干扰,这可能会导致网络传输混乱。为了抑制这些异常节点对网络的不良影响,提出了一种激励节点间合作的激励进化博弈模型。通过在路由器中构建我们的游戏模型,可以鼓励正常节点和异常节点通过游戏的自我进化参与网络协作。然后,经过进化,整个网络可以达到节点的一般协作状态。为了指导游戏的发展,提出了一种基于信用的激励方法。奖惩因子是在游戏的收益支付功能中设计的。效果是合作行为得到奖励,非合作行为受到惩罚。此外,节点可以通过模仿邻居来更新与他人交互的策略。所提出的模型在机会网络的几种流行路由器中实现,并模拟了各种情况。实验从有效性,性能和可伸缩性方面评估了所提出模型的性能。结果表明,当存在自私节点或恶意节点时,我们的模型可以有效地提高网络性能,并且可以扩展到各种网络规模。此外,我们的激励进化博弈模型可以轻松地应用于当前流行的机会网络路由器。 (C)2019 Elsevier B.V.保留所有权利。

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