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Entertainment Marketing

机译:娱乐营销

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摘要

Generating more than $2 trillion worldwide, entertainment encompasses numerous industries, such as the motion picture, publishing, music, sports, broadcasting, gaming, event, and tourism. It is rapidly growing and waging an enormous impact on the global economy, culture, and consumer well-being. It also serves as an essential platform for advertisers, relaying brand messages to entertainment audiences via advertising, sponsorship, and other forms of branded entertainment. The distinct properties of entertainment, such as its experiential nature, short lifecycle, integration with human talents, sequential distribution, and complementary consumption with technology hardware, entail unique challenges to executives and academics. This monograph thus delineates a general framework of entertainment marketing and synthesizes the relevant studies that address some of these challenges. It concludes by inviting continued research on the intriguing and rapidly changing entertainment and media landscape. DOI: 10.1561/1700000049.
机译:娱乐业在全球产生超过2万亿美元的收入,涉及众多行业,例如电影,出版,音乐,体育,广播,游戏,活动和旅游业。它正在迅速发展,并对全球经济,文化和消费者福祉产生巨大影响。它也是广告商的重要平台,通过广告,赞助和其他形式的品牌娱乐将品牌信息传递给娱乐受众。娱乐的独特属性,例如体验性质,较短的生命周期,与人才的融合,顺序分配以及与技术硬件的互补消费,给管理人员和学者带来了独特的挑战。因此,本专着描述了娱乐营销的一般框架,并综合了解决这些挑战中的一些相关研究。最后,请继续研究有趣且迅速变化的娱乐和媒体环境。 DOI:10.1561 / 1700000049。

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