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Exertion Games

机译:运动游戏

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Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction; we call them exertion games. These games highlight a body-centric perspective on our interactions with computers, in contrast to traditional mouse, keyboard and gamepad interactions, not just in terms of their physical interface, but also in terms of the experiences that they support. As a result, exertion games show great promise in facilitating not only health benefits, but also novel play experiences. However, to realize this promise, exertion games need to be well designed, not only in terms of technical aspects involving the sensing of the active body, but also in relation to the experiential perspective of an active human body. This article provides an overview of existing work on exertion games, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies. We also position exertion games within a broader HCI context by reviewing and examining different design approaches and frameworks for building exertion games. Finally, the article concludes with directions for future work.
机译:人机交互(HCI)技术的进步导致出现了新兴的计算机游戏系统,该系统在交互过程中促进了体育锻炼。我们称它们为运动游戏。与传统的鼠标,键盘和游戏手柄交互不同,这些游戏突出了我们与计算机交互的以身体为中心的角度,不仅在物理界面方面,而且在支持的体验方面。结果,劳累游戏显示出极大的希望,不仅可以促进健康,还可以带来新颖的游戏体验。但是,要实现这一诺言,不仅要在涉及活动体感应的技术方面,而且还要从活动人体的体验角度出发,精心设计运动游戏。本文概述了有关运动游戏的现有工作,概述了运动游戏的范围,并提供了对关键支持技术的分析。我们还将通过审查和检查构建运动游戏的不同设计方法和框架,将运动游戏置于更广泛的HCI环境中。最后,本文总结了未来工作的方向。

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