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Effects of the number of players and game type constraints on heart rate, rating of perceived exertion, and technical actions of small-sided soccer games

机译:球员数量和比赛类型限制对心跳速度,感知劳累等级和小型足球比赛的技术动作的影响

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2012-The purpose of this study was to identify the variation of heart rate (HR), rating of perceived exertion (RPE), and technical actions between 2 soccer small-sided games (SSGs; 3 × 3 and 4 × 4) in 3 game type constraints (when playing only offense [OFF], playing only defense [DEF], and both situations [GAME]). Sixteen high-level young male players were analyzed (age 15.75±0.45 years; height 172.4±4.83 cm; body mass 64.5 ± 6.44 kg; HRmax199.1 ±9.08 b.min 21; and 8.06 ±1.98 years of soccer practice). All tasks were performed in 4 periods of 4 minutes interspersed with 2 minutes of active recovery. The HR was measured continuously and then analyzed by the time spent into 4 training zones according to individual %HRmax (zone 175%; zone 2 75-84.9%; zone 3 85-89.9%; and zone 4 ≥90%). Results identified that players were most frequently in zones 2 and 3. The 3 × 3 SSGs elicited higher HR and RPE and the most intense situation was GAME. Despite the known higher frequencies from technical actions in SSGs with fewer players, player effectiveness in 3 × 3 and 4 × 4 was identical. The use of GAME, OFF, and DEF game type constraints should be carefully planned. Using the 3 × 3 format seems more adequate when aiming for aerobic performance optimal effects; however, DEF situations should only be used to promote aerobic recovery effects. The inclusion of an additional player in SSGs had different interactions in game type constraints, and only GAME presented adequate intensity.
机译:2012年-这项研究的目的是确定3场足球比赛中2场足球小型比赛(SSG; 3×3和4×4)之间的心率(HR),感知劳累力(RPE)和技术动作的变化游戏类型限制(仅玩进攻[OFF],只玩防守[DEF]以及两种情况[GAME]时)。分析了16位高水平的年轻男性球员(年龄15.75±0.45岁;身高172.4±4.83 cm;体重64.5±6.44 kg; HRmax199.1±9.08 b.min 21;和8.06±1.98年足球实践)。所有任务均在4分钟的4个周期中进行,并有2分钟的主动恢复。连续测量HR,然后根据个人最大HRmax(区域1 <75%;区域2 75-84.9%;区域3 85-89.9%;区域4≥90%)通过花费在四个训练区域中的时间进行分析。结果表明,玩家最常出现在2区和3区。3×3 SSG引起更高的HR和RPE,最激烈的情况是GAME。尽管从SSG中的技术动作中已知的频率较高,而参与者较少,但在3×3和4×4中的参与者有效性是相同的。应仔细计划使用GAME,OFF和DEF游戏类型约束。为达到有氧运动最佳效果,使用3×3格式似乎更合适。但是,DEF情况仅应用于促进有氧恢复效果。在SSG中加入一个额外的玩家在游戏类型限制方面有不同的相互作用,只有GAME表现出足够的强度。

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