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首页> 外文期刊>European Journal of Applied Physiology >The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii
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The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii

机译:在玩任天堂Wii时上肢和全身运动对青少年能量消耗的贡献

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摘要

Little research documents the contribution of upper limb and total body movement to energy expenditure (EE) during active video gaming. To address this, EE, heart rate (HR), and, upper limb and total body movement were assessed in 11- to 17-year-old adolescents whilst playing three active (Nintendo Wii) and one sedentary (XBOX 360) video games. Non-dominant upper limb activity, EE and HR were significantly greater during Wii Sports boxing [mean 267.2 (SD 115.8) J kg?1 min?1; 136.7 (24.5) beats min?1] than tennis or bowling (P ≤ 0.044). For all active games hip activity best predicted EE (R 2 ≥ 0.53), with two-measure models of HR and single-site activity data, and multi-site activity data, similarly explaining the variance in EE (R 2 ≥ 0.64). The physiological cost of upper-body orientated active video games increased when movement of both upper limbs was encouraged. Improvements in EE explanatory power provide support for multi-site activity monitoring during unique, non-ambulatory activities.
机译:很少有研究记录主动视频游戏期间上肢和全身运动对能量消耗(EE)的贡献。为了解决这个问题,在玩三个活跃的(任天堂Wii)和一个久坐的(XBOX 360)视频游戏时,评估了11至17岁青少年的EE,心率(HR),上肢和全身运动。 Wii体育拳击期间非显性上肢活动,EE和HR显着增加[平均267.2(SD 115.8)J kg?1 min?1 ;比打网球或打保龄球要慢136.7(24.5)次,至少要跳1 ](P≤0.044)。对于所有活动游戏,髋部活动均能最好地预测EE(R 2 ≥0.53),并具有HR和单站点活动数据以及多站点活动数据的两种测量模型,同样可以解释EE(R 2 ≥0.64)。鼓励上肢运动时,上身活动视频游戏的生理成本增加。 EE解释力的提高为独特的非步行活动期间的多站点活动监视提供了支持。

著录项

  • 来源
    《European Journal of Applied Physiology 》 |2008年第4期| 617-623| 共7页
  • 作者单位

    Research Institute for Sport and Exercise Sciences Liverpool John Moores University Henry Cotton Campus 15-21 Webster Street Liverpool L3 2ET UK;

    Research Institute for Sport and Exercise Sciences Liverpool John Moores University Henry Cotton Campus 15-21 Webster Street Liverpool L3 2ET UK;

    Research Institute for Sport and Exercise Sciences Liverpool John Moores University Henry Cotton Campus 15-21 Webster Street Liverpool L3 2ET UK;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Physical activity; Video games; Accelerometer; Sedentary behaviour;

    机译:体育活动;视频游戏;加速度计;久坐行为;

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