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Has Bartel resolved the gamer’s dilemma?

机译:Bartel解决了玩家的困境吗?

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In this paper we consider whether Christopher Bartel has resolved the gamer’s dilemma. The gamer’s dilemma highlights a discrepancy in our moral judgements about the permissibility of performing certain actions in computer games. Many gamers have the intuition that virtual murder is permissible in computer games, whereas virtual paedophilia is not. Yet finding a relevant moral distinction to ground such intuitions can be difficult. Bartel suggests a relevant moral distinction may turn on the notion that virtual paedophilia harms women in a way that virtual murder does not. We argue that this distinction is only in a position to provide a partial solution to the dilemma.
机译:在本文中,我们考虑了克里斯托弗·巴特尔(Christopher Bartel)是否解决了玩家的困境。玩家的困境凸显了我们在道德判断中关于允许在计算机游戏中执行某​​些动作的差异。许多游戏者的直觉是,计算机游戏中允许虚拟谋杀,而虚拟恋童癖则不允许。然而,找到基于这种直觉的相关道德区分可能很困难。巴特尔(Bartel)建议,一种相关的道德区分可能会引发一种观念,即虚拟恋童癖以一种虚拟谋杀不会危害女性的方式伤害女性。我们认为,这种区别仅能部分解决这一难题。

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