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Design and experience with a computer game for teaching construction project planning and control

机译:电脑游戏的设计和经验,用于教学建筑项目的规划和控制

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This paper describes the development and initial use of a management game to teach project planning and control. It covers all aspects of the game including its design, the choice of the project to be modelled, the user interface and how it makes use of the computer power available. The sections on the use of the game describe experience gained in its use as part of an undergraduate course and as a demonstration on a course run for industry. Both the design and the use of the game are critically assessed and suggestions for improvement are made. The game was produced as a result of international collaboration between British and Dutch academics with input, where appropriate from construction companies of both nations.
机译:本文介绍了管理游戏的开发和初始使用,以教授项目计划和控制。它涵盖了游戏的所有方面,包括游戏的设计,对要建模的项目的选择,用户界面以及如何利用可用的计算机功能。有关游戏使用的部分介绍了将其作为本科课程的一部分以及为工业课程而进行的演示的使用经验。游戏的设计和使用都经过严格评估,并提出了改进建议。该游戏是英国和荷兰学者之间国际合作的结果,并酌情由两国建筑公司提供投入。

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