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Vibration soil isolation analysis based on a 3-D frequency domain Direct Boundary Element implementation: GPGPU acceleration

机译:基于3-D频域直接边界元实现的振动土隔离分析:GPGPU加速

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A Direct Boundary Element implementation was accelerated by using General Purpose Graphics Processing Units (GPGPUs) to improve the performance in analysis of soil vibration isolation with trenches. The Boundary Element formulation is based on the 3D full space stationary fundamental (visco)elastic solutions. In this stationary Dynamic Soil-Structure Interaction (DSSI) problem, the soil is externally excited generating a propagation wave field. This resulting field induces vibrations on structures in the surrounding soil. Aiming to reduce the time required to calculate the vibration soil behavior, a code was developed with CUDA C++ and OpenMP to explore the capabilities provided by GPUs and multi-core CPUs. The performance analysis is conducted by comparing codes in two modes: one uses exclusively CPU and the other is GPU-accelerated. The implementation presents the vibration reduction as well as comparisons of computation time and speedup for two groups of CPU and GPU. The speedup ratios range from 8 to 60 comparing to the sequential version.
机译:通过使用通用图形处理单元(GPGPU)加快了直接边界元素的实现,以提高分析带沟渠的土壤隔振的性能。边界元素公式基于3D全空间静态基本(粘滞)弹性解决方案。在这个固定的动态土壤-结构相互作用(DSSI)问题中,土壤被外部激发而产生传播波场。这个产生的场在周围土壤中的结构上引起振动。为了减少计算振动土行为所需的时间,使用CUDA C ++和OpenMP开发了一个代码,以探索GPU和多核CPU提供的功能。通过在两种模式下比较代码来进行性能分析:一种仅使用CPU,另一种是GPU加速。该实现方案展示了两组CPU和GPU的减振以及计算时间和加速的比较。与顺序版本相比,加速比范围为8至60。

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