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A Two-Tier System for On-Demand Streaming of 360 Degree Video Over Dynamic Networks

机译:一种双层系统,用于按需投入360度视频的动态网络

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摘要

360 degrees video on-demand streaming is a key component of the emerging virtual reality and augmented reality applications. In such applications, sending the entire 360 degrees video demands extremely high network bandwidth that may not be affordable by today's networks. On the other hand, sending only the predicted user's field of view (FoV) is not viable as it is hard to achieve perfect FoV prediction in on-demand streaming, where it is better to prefetch the video multiple seconds ahead, to absorb the network bandwidth fluctuation. This paper proposes a two-tier solution, where the base tier delivers the entire 360 degrees span at a lower quality with a long prefetching buffer, and the enhancement tier delivers the predicted FoV at a higher quality using a short buffer. The base tier provides robustness to both network bandwidth variations and FoV prediction errors. The enhancement tier improves the video quality if it is delivered in time and FoV prediction is accurate. We study the optimal rate allocation between the two tiers and buffer provisioning for the enhancement tier to achieve the optimal trade-off between video quality and streaming robustness. We also design periodic and adaptive optimization frameworks to adapt to the bandwidth variations and FoV prediction errors in realtime. Through simulations driven by real LTE and WiGig network bandwidth traces and user FoV traces, we demonstrate that the proposed two-tier systems can achieve a high-level of quality-of-experience in the face of network bandwidth and user FoV dynamics.
机译:360度视频按需流式流是新兴虚拟现实和增强现实应用的关键组成部分。在这种应用中,发送整个360度视频需要极高的网络带宽,这可能无法承受今天的网络。另一方面,仅发送预测用户的视野(FOV)不可行,因为难以在按需流动中实现完美的FOV预测,在那里更好地预先取代视频,以吸收网络带宽波动。本文提出了一种双层解决方案,其中基层以较低的预取缓冲器以较低的质量提供整个360度跨度,并且增强层使用短缓冲器以更高的质量提供预测的FOV。基层为网络带宽变化和FOV预测误差提供鲁棒性。如果在时间交付,则增强层提高了视频质量,并且FOV预测是准确的。我们研究了两个层次和缓冲区供应之间的最佳速率分配,以实现视频质量和流鲁棒性之间的最佳权衡。我们还设计了定期和自适应优化框架,以适应实时的带宽变化和FOV预测误差。通过由真实LTE和Wigig网络带宽和用户FOV迹线驱动的仿真,我们证明所提出的双层系统可以在网络带宽和用户FOV动态面上实现高水平的体验体验。

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