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Three-dimensional topography simulation model: etching and lithography

机译:三维地形仿真模型:蚀刻和光刻

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摘要

An etching model in which topography is derived by solving a modified diffusion equation is introduced. This model is simple and makes it possible to simulate three-dimensional (3-D) topography accurately and quickly. Based on this model, a 3-D topography simulator which can be applied in the development of photolithography and isotropic/anisotropic etching has been developed. With this simulator, it is possible to simulate the series processes and multilayer etching, such as contact hole and trench etching. By simulating photolithography, diffraction and standing-wave effects can be found clearly in the 3-D topography of the developed photoresist. In the case of an etching process which is restricted by diffusion, the dependence of the etch front topography on the window width of the mask is examined.
机译:介绍了一种蚀刻模型,在该模型中,通过求解修正的扩散方程式得出了形貌。该模型非常简单,可以准确,快速地模拟三维(3-D)地形。基于该模型,开发了可用于光刻和各向同性/各向异性蚀刻的3-D形貌模拟器。使用该模拟器,可以模拟串联工艺和多层蚀刻,例如接触孔和沟槽蚀刻。通过模拟光刻,可以在显影的光刻胶的3D形貌中清楚地发现衍射和驻波效应。在受扩散限制的蚀刻工艺的情况下,检查蚀刻正面形貌对掩模的窗口宽度的依赖性。

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