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The Role of Play in the Pedagogy of ICT

机译:游戏在信息通信技术教学法中的作用

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Today's children meet a wide range of technology in their everyday lives, and they become competent users of devices such as mobile phones and games machines without any formal instruction. It appears that highly complex ICT processes and techniques can be learned through informal methods which are very much learner directed— unfocussed exploration, creative invention, trial-and-error, cooperation with friends and asking people who are more experienced. Indeed, the children themselves tend to see their activity as play rather than learning. This paper describes a project carried out in a number of informal learning situations. The children involved were relatively disadvantaged economically, and the majority were not very confident in using a PC. Most had access to both a games machine and a mobile phone, however, and rated themselves as very confident with these. The project aimed to find out how they developed competence in using unfamiliar hardware and software, and how much they learned from self-directed study in a loosely structured learning environment. In order to investigate these issues, groups of children were introduced to new software tools and left to 'play' with the software in order to explore the possibilities and discover new features. The children were observed and their questions answered, and the researcher also discussed their experiences with them afterwards. Despite their lack of previous experience with PCs and the particular software used for the project, the children were generally successful in gaining specified competencies with the software. Several children reflected that they were learning in the same way as they had learned to use mobile phones, although there was no evidence for transfer of specific techniques. This indicates that the role of higher order learning skills is important, and evidence emerged that the influence of self-efficacy may be more important in gaining success than previous experience with PC technology. This factor is suggested as the focus for further investigation.
机译:今天的孩子们在日常生活中遇到了各种各样的技术,并且他们在没有任何正式指导的情况下成为手机和游戏机等设备的合格用户。看来,可以通过非正式的方法来学习高度复杂的ICT过程和技术,这些方法非常受学习者的引导-不专心的探索,创造性的发明,反复试验,与朋友的合作以及询问经验丰富的人。的确,孩子们本身倾向于将他们的活动视为玩耍而不是学习。本文介绍了在许多非正式学习情况下进行的项目。所涉儿童在经济上处于不利地位,大多数儿童对使用PC不太有信心。但是,大多数人都可以使用游戏机和手机,并认为自己对此非常有信心。该项目旨在了解他们如何发展使用陌生硬件和软件的能力,以及他们在松散结构化的学习环境中从自主学习中学到了多少东西。为了调查这些问题,向孩子们介绍了新的软件工具,并让他们“玩”该软件,以探索各种可能性并发现新功能。观察了孩子并回答了他们的问题,研究人员随后也与他们讨论了他们的经历。尽管他们以前没有使用PC和用于该项目的特定软件的经验,但孩子们通常都能成功获得该软件的特定能力。有几名儿童反映,尽管没有证据表明可以转让特定技术,但他们的学习方式与使用手机相同。这表明高阶学习技能的作用很重要,并且有证据表明,自我效能的影响对获得成功可能比以前的PC技术经验更为重要。建议将该因素作为进一步研究的重点。

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