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Development of a model for explaining the learning outcomes when using 3D virtual environments in informal learning settings

机译:开发用于在非正式学习环境中使用3D虚拟环境时解释学习结果的模型

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摘要

The study presents the development and testing of a model for explaining the learning outcomes when individuals use 3D virtual environments (VEs) in informal learning settings. For that matter, a VE was developed, presenting the work of a sculptress, namely Nausica Pastra. The following subjective factors were considered so as to build a research model: perceived usefulness, perceived ease of use, motivation, presence, perceived application’s realism, as well as the enjoyment when using VEs. Self-reported data together with the results of tests embedded in the VE were gathered from 612 individuals. Structural Equation Modelling was employed for model testing and parameter estimation. The analyses of the results revealed a good model fit and 53% of the variance in the learning outcomes was explained. Out of the twenty research hypotheses, fifteen were supported. It was found that the most significant factors affecting the learning outcomes were motivation, perceived ease of use, perceived usefulness, and enjoyment. The implications of the findings for experts involved in the development of virtual museums are also discussed.
机译:这项研究提出了一种模型的开发和测试,用于解释个人在非正式学习环境中使用3D虚拟环境(VE)时的学习结果。为此,开发了一个VE,展示了雕塑家Nausica Pastra的作品。考虑以下主观因素以建立研究模型:感知的有用性,感知的易用性,动机,存在感,感知的应用的真实性以及使用VE时的享受。自我报告的数据以及嵌入在VE中的测试结果均来自612个人。结构方程建模用于模型测试和参数估计。结果分析表明模型拟合良好,并解释了学习结果中53%的方差。在二十个研究假设中,有十五个得到了支持。研究发现,影响学习成果的最重要因素是动机,感知的易用性,感知的有用性和娱乐性。还讨论了研究结果对参与虚拟博物馆开发的专家的意义。

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