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Co-design of mini games for learning computational thinking in an online environment

机译:在线环境学习计算思维的迷你游戏共同设计

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摘要

Understanding the principles of computational thinking (CT), e.g., problem abstraction, decomposition, and recursion, is vital for computer science (CS) students. Unfortunately, these concepts can be difficult for novice students to understand. One way students can develop CT skills is to involve them in the design of an application to teach CT. This study focuses on co-designing mini games to support teaching and learning CT principles and concepts in an online environment. Online co-design (OCD) of mini games enhances students' understanding of problem-solving through a rigorous process of designing contextual educational games to aid their own learning. Given the current COVID-19 pandemic, where face-to-face co-designing between researchers and stakeholders could be difficult, OCD is a suitable option. CS students in a Nigerian higher education institution were recruited to co-design mini games with researchers. Mixed research methods comprising qualitative and quantitative strategies were employed in this study. Findings show that the participants gained relevant knowledge, for example, how to (i) create game scenarios and game elements related to CT, (ii) connect contextual storyline to mini games, (iii) collaborate in a group to create contextual low-fidelity mini game prototypes, and (iv) peer review each other's mini game concepts. In addition, students were motivated toward designing educational mini games in their future studies. This study also demonstrates how to conduct OCD with students, presents lesson learned, and provides recommendations based on the authors' experience.
机译:了解计算思维(CT)的原则,例如问题抽象,分解和递归,对计算机科学(CS)学生至关重要。不幸的是,新手学生可以理解这些概念很难。一种方法可以发展CT技能是让他们涉及到教学CT的应用程序中。本研究侧重于共同设计迷你游戏,以支持在线环境中的教学和学习CT原则和概念。迷你游戏的在线共同设计(OCD)通过设计语境教育游戏的严谨过程来提高学生对解决问题的理解,以帮助自己的学习。鉴于目前的Covid-19大流行,在研究人员和利益相关者之间面对面的共同设计可能是困难的,OCD是​​一个合适的选择。尼日利亚高等教育机构的CS学生被招募了与研究人员共同设计迷你游戏。本研究采用了包含定性和定量策略的混合研究方法。调查结果表明,参与者获得了相关知识,例如,如何(i)创建与CT,(ii)将上下文故事情节连接到迷你游戏的游戏场景和游戏元素,(iii)在组中协作以创建上下文低保性迷你游戏原型,(iv)同行评论彼此的迷你游戏概念。此外,学生在未来的研究中致力于设计教育迷你游戏。本研究还展示了如何与学生进行OCD,提出课程,并根据提交人的经验提供建议。

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