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Effectiveness of game development-based learning for acquiring programming skills in lower secondary education in Croatia

机译:基于游戏发展的效力学习获取克罗地亚较低教育中的编程技巧

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A European initiative CODING4GIRLS (C4G) promotes the acquisition of programming skills through a game development process with the aim of preparing young learners, especially girls, to enter computer science careers and raising awareness of the relationship between ICT and the real world. Using the C4G game development-based learning methodology, students develop serious games for which they need to learn specific programming concepts. This paper presents the results of a study with a mixed-gender group of both boys and girls (N = 773) carried out with the aim of examining the effectiveness of the C4G development-based learning approach in lower secondary education in Croatia. In-service and pre-service teachers organized learning activities for students based on the C4G learning scenarios, which include the development of games in the programming language Snap! with topics that are interesting for both boys and girls and which involve solving real-world problems. The results showed that students accepted the C4G methodology and were motivated to learn how to program by developing games for solving real-world problems. Teachers and experts consider this approach as a relevant and effective method for achieving learning objectives related to programming, applicable and suitable for lower secondary students (11-15 year olds).
机译:欧洲倡议编码4Girls(C4G)促进通过游戏开发过程收购编程技巧,其目的是准备年轻的学习者,特别是女孩,进入计算机科学事业,提高对ICT与现实世界之间关系的认识。使用C4G游戏发展的学习方法,学生开发了他们需要了解特定的编程概念的严肃游戏。本文介绍了一个关于男孩和女孩的混合性别组(n = 773)的研究结果,其目的是在克罗地亚较低的中学教育中审查C4G发展的学习方法的有效性。在职和售前教师根据C4G学习场景为学生组织学习活动,包括在编程语言快照中的游戏开发!对于男孩和女孩的话题,涉及解决现实世界的问题。结果表明,学生接受了C4G方法,并且有动力通过开发旨在解决现实世界问题的游戏来学习如何编程。教师和专家认为这种方法是实现与编程相关的学习目标的相关有效方法,适用,适用于较低的中学生(11-15岁)。

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