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Learning programming by creating games through the use of structured activities in secondary education in Greece

机译:通过在希腊中学教育中使用结构化活动来创建游戏学习编程

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摘要

The effective teaching of the concept of programming, where critical thinking is an important factor, is not so easy in secondary education. New teaching approaches, including, game-based learning, may provide a solution due to their inclusion of more fun and diverse activities but they still lack the active participation of the students in the creation of the material. In this context, we develop new teaching and learning materials to teach programming principles, like conditionals, loops and variables, to secondary education students based mainly on the constructivistic philosophy. The aim is to help students learn the basics of programming though creating games using a block-type programming environment and not only through the use and the playing of games. This approach combines the use of game design and creation with learning and results to the developing of basic programming skills. In order to evaluate the produced material quantitative and qualitative methods, such as questionnaires, classroom observations and discussions have been used. The results depict an improvement of the students' knowledge and skills in programming through this game creation process.
机译:节目概念的有效教学,批判性思维是一个重要因素,在中等教育中并不是那么容易。新的教学方法,包括基于比赛的学习,可能会提供一种解决方案,因为它们包含了更有趣和多样化的活动,但他们仍然缺乏学生在创造材料中的积极参与。在这方面,我们开发新的教学和学习材料,以教导方案,如条件,循环和变量,主要是基于建构主义哲学的中学教育学生。目的是帮助学生学习编程的基础知识,尽管使用块型编程环境创建游戏,而不仅仅是通过使用和游戏。这种方法结合了游戏设计和创作与学习和结果的应用,以发展基本编程技巧的发展。为了评估所生产的材料定量和定性方法,如问卷,课堂观察和讨论。结果描绘了通过这一游戏创建过程的学生知识和技能的提高。

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