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A review of vocabulary learning applications: From the aspects of cognitive approaches, multimedia input, learning materials, and game elements

机译:词汇学习应用综述:从认知方法,多媒体输入,学习材料和游戏元素的方面

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In recent years, mobile applications (apps) have been increasingly used and investigated as a vocabulary learning approach. Despite the extensive use of commercial English as a Foreign Language (EFL) vocabulary learning apps in China, there is a lack of a review of these apps for a systematic understanding of the components and usefulness of app-assisted vocabulary learning. To fill this knowledge gap, this study presents a systematic review of 15 EFL vocabulary learning apps that were most downloaded in China, focusing on how these apps help students develop word knowledge. The results of this study showed that most apps enabled students to access word knowledge through translating words into their native language. Notably, word knowledge was usually presented through text-plus-image and text-plus-image-plus-audio. Most of these mobile apps provided sentence examples as vocabulary learning materials. Many of these apps were integrated with game elements, especially in interactivity or feedback systems and reward systems. Based on the review results, we have provided three recommendations to vocabulary learning app developers concerning the use of video for the input of word knowledge, the efficiency of vocabulary learning, and the integration of more game elements.
机译:近年来,移动应用程序(应用程序)越来越多地使用并调查作为词汇学习方法。尽管商业英语广泛使用了中国的外语(EFL)词汇学习应用程序,但缺乏对这些应用程序的审查,以系统理解应用程序辅助词汇学习的组成部分和有用性。为了填补这种知识缺口,本研究提出了对15个EFL词汇学习应用程序的系统审查,这些应用程序在中国下载最下载,重点是这些应用程序如何帮助学生开发知识。这项研究的结果表明,大多数应用程序使学生通过将单词翻译成母语来访问Word知识。值得注意的是,通常通过Text-Plus-Plus-Image和Text-Plus-Image-Plus-Audio呈现Word知识。这些移动应用程序中的大多数提供了句子示例作为词汇学习材料。许多这些应用程序与游戏元素集成,尤其是在交互性或反馈系统和奖励系统中。根据审查结果,我们为词汇学习应用程序开发人员提供了三项建议,该建议有关使用视频的应用程序,以便输入文字知识,词汇学习效率以及更多游戏元素的集成。

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