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Multi-user media streaming service for e-learning based web real-time communication technology

机译:基于电子学习的Web实时通信技术的多用户媒体流服务

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Web real-time communication (WebRTC) standards do not define precisely how two browsers establish and control their communication. Therefore, a signalling mechanism/protocol has not specified in WebRTC. The essential goal of this research is to create and apply a WebRTC bi-directional video conferencing based on mesh topology (many-to-many) using Google Chrome, Firefox, Opera, and Explorer. This experiment involved through Ethernet and Wireless of the Internet and 4G networks in e-learning. The signalling mechanism of this experiment has been created and implemented using JavaScript language along with MultiConnection libraries. In addition, an evaluation of quality of experience (QoE), resources, such as bandwidth consumption, and CPU performance was done. In this paper, a novel implementation was accomplished over e-learning using different networks, different browsers, many peers, opening one or many rooms concurrently, defining room initiator, sharing the information of the new user with participants, using user identification (user-id), and so on. Moreover, the paper also highlights the advantages and disadvantages of using WebRTC video conferencing.
机译:Web实时通信(WebRTC)标准不会精确定义两个浏览器如何建立和控制其通信。因此,WebRTC中未指定信令机制/协议。本研究的基本目标是使用Google Chrome,Firefox,Opera和Explorer基于网格拓扑(多对多)来创建和应用WebRTC双向视频会议。该实验涉及通过以太网和无线网络和4G网络在电子学习中。使用JavaScript语言以及多连接库创建和实现了该实验的信令机制。此外,还完成了对经验质量(QoE),资源等带宽消耗和CPU性能的评估。在本文中,使用不同网络,不同浏览器,许多对等体,打开一个或多个房间,使用用户识别,将新用户的信息分享新用户的信息(用户 - ID),等等。此外,本文还突出了使用WebRTC视频会议的优缺点。

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