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Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

机译:游戏协调人的当前能力及其在高等教育中的潜在优化:Multimethod研究

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Background Serious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators’ competencies. Although professional facilitators in commercial game-based training have undergone specific instruction, facilitators in higher education cannot rely on such formal instruction, as game facilitation is only an occasional part of their teaching activities. Objective This study aimed to address the actual competencies of occasional game facilitators and their perceived competency deficits. Methods Having many years of experience as professional and occasional facilitators, we (n=7) defined requirements for the occasional game facilitator using individual reflection and focus discussion. Based on these results, guided interviews were conducted with additional occasional game facilitators (n=4) to check and extend the requirements. Finally, a group of occasional game facilitators (n=30) answered an online questionnaire based on the results of the requirement analysis and existing competency models. Results Our review produced the following questions: Which competencies are needed by facilitators and what are their training needs? What do current training courses for occasional game facilitators in higher education look like? How do the competencies of occasional game facilitators differ from other competencies required in higher education? The key findings of our analysis are that a mix of managerial and technical competencies is required for facilitating serious games in higher educational contexts. Further, there is a limited or no general competence model for game facilitators, and casual game facilitators rarely undergo any specific, formal training. Conclusions The results identified the competencies that game facilitators require and a demand for specific formal training. Thus, the study contributes to the further development of a competency model for game facilitators and enhances the efficiency of serious games.
机译:背景技术严重游戏可以成为高等教育中的强大学习工具。然而,文献表明,严重比赛中的学习结果取决于促进者的能力。虽然在商业比赛的培训中的专业促进者经历了特定的教学,但高等教育的促进者不能依赖于这种正式指导,因为游戏便利化只是他们教学活动的偶时部分。目的本研究旨在解决偶尔游戏协调人的实际能力及其感知能力赤字。方法具有多年的经验,作为专业和偶尔的促进者,我们(n = 7)使用单个反思和焦点讨论对偶尔游戏协调人的定义要求。根据这些结果,使用额外的偶尔游戏协调人(n = 4)进行指导访谈,以检查并扩大要求。最后,一组偶尔的游戏促进者(n = 30)根据要求分析和现有能力模型的结果回答了一个在线问卷。结果我们的评论提出了以下问题:促进者需要哪些能力以及他们的培训需求是什么?当前临时游戏促进者的培训课程如何看起来像?偶尔游戏协调人的能力如何与高等教育所需的其他能力不同?我们分析的主要结果是,在高等教育环境中促进严重游戏需要一个管理和技术能力的组合。此外,游戏协调人的一般能力模型有限或没有一般能力模型,休闲游戏促进者很少经历任何具体的正式培训。结论结果确定了游戏促进者需要的能力以及对特定正式培训的需求。因此,该研究有助于进一步发展游戏促进者的能力模型,提高严重游戏的效率。

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