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Validation of Embedded Experience Sampling (EES) for Measuring Non-cognitive Facets of Problem-Solving Competence in Scenario-Based Assessments

机译:嵌入体验采样(EES)的验证,用于测量基于场景的评估中的解决问题的能力的非认知方面

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To measure non-cognitive facets of competence, we developed and tested a new method that we refer to as Embedded Experience Sampling (EES). Domain-specific problem-solving competence is a multi-faceted construct that is not limited to cognitive facets such as domain knowledge or problem-solving strategies but also comprises non-cognitive facets in the sense of domain-specific emotional and motivational dispositions such as interest and self-concept. However, in empirical studies non-cognitive facets are usually either neglected or measured by generalized self-report questionnaires that are detached from the performance assessment. To enable an integrated measurement, we developed the EES method to collect data on non-cognitive facets during scenario-based low-stakes assessments. Test-takers are requested to stop at certain times and spontaneously answer short items (EES items) regarding their actual experience of the problem situation. These EES items are embedded in an EES event that resembles typical social interactions with non-player characters. To evaluate the feasibility and validity of the method, we implemented EES in a series of three studies in the context of commercial vocational education and training (VET): A feasibility study with 77 trainees, a pilot study with 20 trainees, and the main study with 780 trainees who worked on three complex problem scenarios in a computer-based office simulation. In the present paper, we investigate how test-takers perceived the EES events, and whether social desirability biased their answers, and investigate the internal structure of the data and the relationship between EES data and data from several other sources. Interview data and survey data indicated no biases due to social desirability and no additional burden for the test-takers due to the EES events. A correlation analysis following the multitrait-multimethod approach as well as the calibration of a multidimensional model based on Item Response Theory (IRT) also supported the construct validity. Furthermore, EES data shows substantial correlations with test motivation but almost zero correlations with data from generalized retrospective self-report questionnaires on non-cognitive facets. Altogether, EES offers an alternative approach to measuring non-cognitive facets of competence under certain conditions. For instance, EES is also based on self-reporting and thus might not be suitable for high-stakes testing.
机译:为了测量能力的非认知方面,我们开发并测试了我们称为嵌入式体验采样(EES)的新方法。域特定的问题解决能力是一种多方面构造,不仅限于域知识或解决问题的策略等认知方面,而且还包括诸如兴趣之类的域特异性情感和励志性格感的非认知面部和自我概念。然而,在实证研究中,非认知方面通常被忽视或通过从绩效评估中分离的广义自我报告问卷来衡量。为了实现集成测量,我们开发了EES方法,以在基于场景的低赌注评估期间收集对非认知方面的数据。要求测试者在某些时候停止,并自发地回答简短的物品(EES项目)关于其实际问题情况的经验。这些EES项目嵌入在EES事件中,类似于与非玩家字符的典型社交交互。为了评估该方法的可行性和有效性,我们在商业职业教育和培训(VET)中的一系列三项研究中实施了EES:与77名学员的可行性研究,具有20名学员的试点研究,以及主要研究在基于计算机的办公模拟中,拥有780名致力于三个复杂的问题场景。在本文中,我们调查了测试者如何感知到EES事件,以及社会期望是否偏见了答案,并调查数据的内部结构以及来自其他几个来源的EES数据和数据之间的关系。面试数据和调查数据表明由于社会期望,由于EES事件而没有额外负担测试者。基于项目响应理论(IRT)的多维模型(IRT)的多维模型校准的相关性分析也支持了构建有效性。此外,EES数据显示了与测试动机的大量相关性,但与来自非认知方面的广义回顾自我报告问卷调查问卷的数据几乎归零。完全,EES提供了一种在某些条件下测量竞争力的非认知方面的替代方法。例如,EES也基于自我报告,因此可能不适合高赌注测试。

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