首页> 外文期刊>Journal of Rehabilitation and Assistive Technologies Engineering >Ability of people with post-stroke hemiplegia to self-administer FES-assisted hand therapy video games at home: An exploratory case series
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Ability of people with post-stroke hemiplegia to self-administer FES-assisted hand therapy video games at home: An exploratory case series

机译:卒中后偏瘫人士的能力在家中自行管理FES辅助手疗视频游戏:探索性案例系列

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Introduction This article describes the development and initial clinical testing of an innovative home-based treatment for upper extremity hemiplegia that integrates contralaterally controlled functional electrical stimulation with hand therapy video games. Methods We explored the ability of seven participants with moderate-to-severe hand impairment to self-administer 12 weeks of contralaterally controlled functional electrical stimulation video game therapy at home for 10?h/week and in-lab with a therapist for four h/week. Clinical suitability was assessed by device usage logs, qualitative surveys, and clinical motor and cognitive outcomes. Results Three participants completed the study with??95% compliance and four did not. Factors linked to incompletion included development of trigger finger in the non-paretic hand, acceptance of a new full-time job, residence relocation, and persistence of drowsiness from anti-spasticity medication. Those who completed the treatment perceived qualitative benefits and experienced gains in motor and cognitive outcomes. Conclusion Individuals with moderate-to-severe chronic post-stroke upper extremity hemiplegia can self-administer contralaterally controlled functional electrical stimulation video game therapy for up to 90?min/day at home. We also identified social and physiological factors that may preclude its use for daily home treatment. Further studies are warranted and are in progress to estimate treatment effect and optimal dose of this intervention.
机译:简介本文介绍了对上肢偏瘫的基于家庭治疗的开发和初始临床检测,其与手工疗法视频游戏集成了对侧控制的功能电刺激。方法我们探讨了七位参与者对对在家中对侧控制的功能电气刺激视频游戏疗法的自我管理的中度至严重的手动损伤的能力10?H /周和实验室,治疗师有四个H /星期。通过设备使用日志,定性调查和临床电动机和认知结果评估临床适用性。结果三位参与者完成了这项研究?>?95%合规性,四个没有。与不完整有关的因素包括在非静脉手指中开发触发手指,接受新的全职工作,居住搬迁和持久性来自抗痉挛药物。那些完成治疗的人感知到的定性效益和经验丰富的电动机和认知结果。结论中度至严重的慢性慢性后肢体偏瘫的个体可以自适应控制功能电气刺激视频游戏治疗在家中最多90次/天。我们还确定了可能阻止其用于日常家庭治疗的社会和生理因素。进一步的研究是有保证的,正在进行中,以估计治疗效果和本干预的最佳剂量。

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