首页> 外文期刊>Journal of Education and Practice >Developing the Lift and Shift Game to Introduce Tenses at the Initial Stage to Children as Young Learners
【24h】

Developing the Lift and Shift Game to Introduce Tenses at the Initial Stage to Children as Young Learners

机译:发展电梯和转移游戏,将初始阶段引入儿童作为年轻学习者

获取原文
       

摘要

This research is begun by finding some information that some Primary schools’ students, especially in the remote areas have difficulty in identifying tenses, even the simple models. From the students’ scores in the pre-test, it can be known that most of them were in the very poor category. The condition showed that most of the students did not understand using the simple English tenses well. The case made the researcher interested to find or create a new technique in teaching English for young learners, especially for introducing tenses because learning tenses is one of the basic elements in learning English. Related to the information from some English teachers in her village, the researcher knew that they found some difficulties in teaching tenses to their students too. And then, the researcher observed the technique which was used by them for teaching the students. The English teachers mostly used the explanation technique and still related to the English text books only. It made some students to be sleepy on the long explanation when the teacher taught them. On the researcher’s mind, the English teachers needed a new good technique or a way to teach English for the students, especially in introducing English simple tenses, so the students could memorize the materials as well as possible. The researcher tried to modify a game which could be used to teach the English simple tenses. Still on the researcher’s mind, games could be said as the children’s world so it would be relevant with the students who had young ages. They could memorize the patterns of the English simple tenses easily while they were playing the game. The students would not be feeling bored or forced to do something, because they did of the every step of the game happily. Finally, the research of developing a new enjoyable good teaching technique in introducing English simple tenses to children as young learners was implemented.Based on the classification of the research, this research belongs to the Research and Development Research, by specification in modifying something. In this case, the researcher would like to make up the lift and shift game to be having more use on its usage, so the children who play the game are not only paying the game by wasting much time, but also they are learning something, especially, in this case, they are hoped to memorize some English simple tenses while they are playing the game. The subjects were some students of SDN Sukodono I and SDN Sukodono III, and the samples were taken by random sampling technique. There were one hundred and eleven students taken as the samples.The lift and shift game is a game which was created or developed by the researcher by a purpose to teach English simple tenses to children. It is a computerized game which was created in flash system. After it had been created, the game was implemented. The data description related to its implementation to teach English simple tenses showed that the students got high scores although some of them get low scores. Nine students get score 77.78 and the score was as the mode. The mode was higher than the mean. It was very different with the first and the second tests before they were taught by using the game, which the modes were lower than the means. After they were taught by using the game, the mean was 75.11, and the median is 75.56, which was gotten from the line number 56 after the scores were ordered from the highest score to the lowest score. It was also different with the first and the second tests which the medians were lower than the means. The highest score in this test was 88.89 and the lowest score was 56.67. So, it could be known that the range was 32.22. The standard deviation was 6.9.
机译:这项研究通过找到一些小学的学生,特别是在偏远地区难以识别时态,即使是简单的模型也是难以识别的。从学生的分数在预测试中,可以知道,大多数人都在很差的类别中。这种情况表明,大多数学生都不了解使用简单的英语时态。案件使研究员有兴趣找到或创造一个新技术为年轻学习者教授英语,特别是引入时态,因为学习时态是学习英语中的基本要素之一。研究员知道他们在对学生身上教导时,研究人员也有与她村里的一些英语教师的信息有关。然后,研究人员观察到他们使用的技术用于教学学生。英语教师主要使用解释技术,仍然与英文教科书有关。当老师教导他们时,它让一些学生在很长的解释中困倦。在研究人员的思想中,英语教师需要一种新的良好技术或一种方式为学生教授英语,特别是在引入英语简单的时期,所以学生可以尽可能地记忆这些材料。研究人员试图修改一个可用于教授英语简单时态的游戏。仍然在研究人员的思想中,可以说游戏作为孩子的世界,所以它与年轻时的学生有关。他们可以在玩游戏时轻松地记住英语简单时态的模式。学生不会感到无聊或被迫做某事,因为他们幸福地做了比赛的每一步。最后,在为年轻学习者实施了向儿童引入英语简单的儿童时开发新的良好教学技术的研究。基于该研究的分类,本研究属于研究和开发研究,通过修改某些东西的规范。在这种情况下,研究人员想弥补电梯和转移游戏,以便更多地使用它的用法,所以玩游戏的孩子不仅通过浪费时间来支付游戏,而且他们也在学习一些东西,特别是,在这种情况下,他们希望在玩游戏时记住一些英语简单的时态。受试者是SDN Sukodono I和SDN Sukodono III的一些学生,并通过随机抽样技术进行样品。作为样品,有一百个11名学生。电梯和移位游戏是一款由研究人员创造或开发的游戏,以便向儿童教授英语简单的时期。它是一种在闪存系统中创建的计算机化游戏。在创建之后,将实施游戏。与其实现教授英语简单时态相关的数据描述表明,虽然其中一些人获得了低分,但学生获得了高分。九个学生获得得分77.78,得分是模式。该模式高于平均值。在通过使用游戏之后,它比使用比赛的第一和第二次测试是非常不同的,这些模式的模式低于手段。在使用游戏后教授后,平均值为75.11,中位数为75.56,从最高分的分数排序到最低分之后,从线路编号56中得到的。它也与第一和第二次测试不同,中位数低于手段。该测试中的最高分数为88.89,最低分为56.67。因此,可以知道该范围为32.22。标准偏差为6.9。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号