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首页> 外文期刊>Journal of Computers >A Quad Tree Based Self-collision Detection Method for Cloth Simulation
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A Quad Tree Based Self-collision Detection Method for Cloth Simulation

机译:布料仿真的四树自碰撞检测方法

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—Regarding the self-collision detection efficiency during cloth simulation, this paper presents a quad tree based self-collision detection method. In this paper, we construct a quad bounding box tree for cloth according to the spatial location of its geometric primitives from top to down. And it divides the self-collision detection process into two stages. During the first rough detection stage, with normal cone method and detection of distance between triangle pairs’ centroids, we reduce triangles pairs for accurate elements intersection tests; during the accurate intersection stage, we filter out point-triangle pairs which impossible intersect using ipsilateral determination criteria rapidly. The final experimental result shows that the above optimization may greatly reduce the calculation workload of intersection detection and effectively improve the real-time while ensuring high verisimilitude.
机译:- 在布仿真过程中进行自碰撞检测效率,本文提出了一种基于四曲树的自碰撞检测方法。在本文中,我们根据其几何基元的空间位置从上到下构建布布的四边形框树。它将自碰撞检测过程划分为两个阶段。在第一粗略检测阶段,具有正常的锥形方法和三角形对质心的距离的检测,我们减少了三角形对进行了准确的元件交叉测试;在准确的交叉阶段期间,我们过滤OUT-Triangle对使用同侧确定标准不可能使用的点三角对。最后的实验结果表明,上述优化可以大大降低交叉路口检测的计算工作量,并有效地改善实时,同时确保高验证。

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