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Packet Warriors: An Academic Mobile Action Game for Promoting OSI Model Concepts to Learners

机译:包勇士:一个学术移动行动游戏,用于向学习者推广OSI模型概念

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This research aims to develop a game to teach the theoretical concepts of the OSI reference model to students who must learn data communication and networking as a compulsory or an elective subject. The survey was administered to most students at Suan Sunandha Rajabhat University by a questionnaire to assess a suitable game for students of this generation. The result showed that action games are the most popular game for them. Then, a script of the OSI reference model was drawn based on the theoretical contents and the software design and implementation were performed. After finishing this development process, 19 third-year undergraduate students majoring in information sciences at Suan Sunandha Rajabhat University tested this system. The evaluation process was performed using pretest and posttest data analyzed by a paired samples t-test at a 95% confidence level. The result of this study shows that the action game ‘Packet Warrior’ is an efficient tool to help students improve their learning capabilities via fun and good relationships with friends.?
机译:本研究旨在开发一个游戏,向必须将数据通信和网络作为强制性或选修主题学习的学生教授OSI参考模型的理论概念。该调查由调查问卷向大多数学生提供给苏南孙安拉拉杰哈特大学的学生,以评估这一代学生的合适游戏。结果表明,动作游戏是他们最受欢迎的游戏。然后,根据理论内容绘制OSI参考模型的脚本,并执行软件设计和实现。完成此开发过程后,19岁的第三年本科学生苏南阳光大学信息科学院进行了测试了该系统。使用由配对样品T检验分析的预测试和后塔数据以95%的置信水平进行评估和最低数据进行评估过程。本研究结果表明,动作游戏“包战士”是一种有效的工具,可以通过与朋友的乐趣和良好的关系来帮助学生提高学习能力。

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