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The Application of the Teaching Games for Understanding in Physical Education. Systematic Review of the Last Six Years

机译:教学游戏在体育教学中的应用。对过去六年的系统审查

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A systematic review of the research conducted on Teaching Games for Understanding in Physical Education in the last six years (2014–2019), updating and expanding with new categories the last published review by Harvey and Jarret in 2014. Four databases were used to select those articles that included information on the implementation of Teaching Games for Understanding in different educational stages. According to PRISMA guidelines and including the PICO strategy after the exclusion criteria, 12 articles were fully assessed based on eight criteria: (1) year and author; (2) country; (3) number of participants, educational level, and duration of implementation; (4) type of research; (5) curricular content; (6) purpose of the research; (7) most relevant results; and (8) learning environment. The results showed how research focuses on both primary and secondary education, primarily in short-term interventions. Quantitative, qualitative and mixed research is used almost equally, and dealt evenly with sports and games, leaving motor skills, physical abilities and body expression underrepresented. Regarding the goals of the studies, motor and cognitive learning were the most frequently assessed, focusing on improvement of game development, such as tactical aspects, decision-making, technical skills or level of physical activity. The implementation of the model is carried out in too short a time to achieve significant outcomes. This review can help researchers and practitioners conduct Teaching Games for Understanding intervention programs in primary and secondary Physical Education. They must be rigorous when they claim that they implement this pedagogical model in schools.
机译:在过去六年(2014-2019)上对体育教育教学博弈进行的系统审查,并通过新类更新和扩展2014年的Harvey和Jarret的最后发布综述。使用了四个数据库来选择这些数据库包含有关在不同教育阶段理解教学游戏的信息的信息。根据PRISMA准则和包括PICO策略在排除标准后,基于八个标准进行了12篇文章:(1)年和作者; (2)国家; (3)参与者数量,教育水平和实施持续时间; (4)研究类型; (5)课程内容; (6)研究的目的; (7)最相关的结果; (8)学习环境。结果表明,研究如何侧重于主要和中学教育,主要是短期干预措施。定量,定性和混合研究几乎同样使用,并与体育和游戏均匀地处理,留下运动技能,身体能力和身体表达。关于研究的目标,运动和认知学习是最常见的评估,重点关注游戏开发的改进,例如战术方面,决策,技术技能或身体活动水平。该模型的实施在太短的时间内进行以实现显着结果。该审查可以帮助研究人员和从业者进行教学游戏,以了解初级和中等体育教育中的理解干预计划。当他们声称他们在学校实施这个教学模式时,他们必须严格。

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