首页> 外文期刊>Ciències : Revista del Professorat de Ciències de Primària i Secundària >C.R.A.P. Research Center of Paranormal Activities: a gamified approach for teaching Technology in primary education from a maker perspective
【24h】

C.R.A.P. Research Center of Paranormal Activities: a gamified approach for teaching Technology in primary education from a maker perspective

机译:C.R.A.P.超自然活动研究中心:从制造商视角下初学教学技术的博弈方法

获取原文
       

摘要

The maker movement and gamification are two rising tendencies in the world of education. In this article we analyze the origins and characteristics of these two concepts and we detail their application in the classroom through a real classroom experience. We will show how these two trends foster significant learning situations and experiences with a practical example that took place during the 2017-18 schoool year with fourth year students.
机译:制造商的运动和赌博是教育领域的两个上升趋势。在本文中,我们分析了这两个概念的起源和特征,并通过真正的课堂体验详细说明了课堂上的应用。我们将展示这两种趋势如何促进重大的学习情况和经验,并在2017-18赛斯·斯波尔年与第四年学生进行了实际的例子。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号